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AvanHeinz

12
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A member registered May 08, 2022 · View creator page →

Creator of

Recent community posts

Thanks for the feedback! Glad you like the game! :)

Yes, I can agree with that - most of the things you're talking about were really done at the last second, and poorly tested, so it seems like it's a bit broken. The level design became such, among other things, because until recently we did not know what kind of AI the opponents would have, and how we could remake the arena taking into account their abilities. Therefore, we decided to stop at such a compromise option. I will definitely pay attention to all your comments, and I will do something about it. Thanks for the feedback!

Yes... I understand what it means "No time". We also scrapped a lot of ideas, and there are still a lot of bugs, and more and more... Gamedev can be very difficult sometimes, but it's worth it!  Hope to see your games again! :)

As they say in my homeland "Cheap and cheerful". Simple strategy, amazing cute beetle voice, cool low poly graphics and a bit simple GUI make the game really fun! I like it! The game can become a serious project if you add more sounds, music, effects, lighting, animations, levels and rework the GUI into some cute cartoon style... Yes, the game really has potential :)

The "puzzle" genre itself implies hyper-casuality, and if it is not diversified in every possible way, it will not hold the player's attention. The music is really good! The GUI... A little weird. I don't know why, but I have this feeling. The silhouette of the puzzle itself is a bit difficult to discern. When I first entered the game, I didn't even realize that we were in a room. The game, unfortunately, is very, very long, and it is not possible to complete it in one or two times. Here are a number of ideas that will really make the game more interesting: One move for us - another for father or daughter. AI that will add a random detail to the puzzle will greatly speed up the game. You can add dialogues between them that will take place in the background. The story of the puzzle itself, which continues after each completed piece. That is, you collect a piece of the puzzle, a voice in the background tells the story of this picture, and the father and daughter comment on it. Hints from the game, richer sounds and effects will also make the game more alive. In general, the game is not bad!

Cute ideas! But in the first game I lost because 3 tiles in a row is not fair!

Already done!

This is my opinion as a novice game designer, and it may seem rude due to its bluntness, but all I want to do is give you advice so that you and your game continue to develop.

The music is good, but does not fit into the surroundings, and we almost do not hear it for half the game. The game really needs better lighting - this is literally half of the post-apocalyptic atmosphere. Our robot has such a short jump, which makes the platforming very difficult, and it seems a little broken. When switching to speed, the robot becomes uncontrollable. It has a really big brake and I fell a few times just by that. The problem is in platforms or controls. Since you have classic flat platforms this doesn't work perfectly. And... Yes, why you make the bridges are purple? That's makes the game cheaper. And for the good tone gamedesign you needed to show the different between instability and normal bridges - player need to feel the different. Rocks and earth in the museum is a bit of a strange decision. But you still have a good cinematic effects, funny interaction between robots and, of course, Amoga Lisa. The game is funny, there is room to grow! 

The first customer! Ha-ha! Thank you very much for the feedback :D

what a beautiful game omg :D