Seems a little easy overall to be honest. That and I think the black enemies seem to be easier than the green ones, since you don't really get nearly as impatient with them, as weird as that seems.
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I didn't expect this to be this good to be honest. Pretty good work. May I ask how the end "stats" of the prince compare to yours? Instead of health. Is the attack speed increasing or did it just seem like that to me? I am highly curious.
In fact, I enjoyed it enough that my mind has gone off kind of wandering. An expanded version of this...training the prince to deal with threats, beating out bad habits, etc. I doubt it will happen but I just wanted to mention it out of praise.
The swordplay and little touches such as how the prince basically abridged the by the book technique or even apparently more than one voice clip per command were great to behold. I have ended up with some issues playing it by the end but that is probably on my laptop.
Well, damn, what can I even say, this is pretty great. Though I must say it was really unexpected from you of all people to have something so........from the outset cutesy? Even the Halloween game (for obvious reasons) had a creep factor in it. I'm glad I took another look at your stuff after that latest Manlybadasshero video, I would have really missed out.
Well, if you ever feel like picking this idea up again, I suppose shoot me a message? I'd love to see what you could make out of this concept.
I'd recommend using a different kind of...music for the bad ending next time, I couldn't help but laugh. It was a neat game though.
Naturally, I'm a sucker for stuff with emergent...complexity? So to speak? Different from a lot of other procedual stuff which feels bland, this here feels...like it has something to it. Charm, a lot of charm.
Neat little game. Feels like it could be really fun as a product made with less time pressure and a larger scale.
I would also like to note that when resetting a game via the symbol at the bottom right, stuff is often unlocked out of order.
Well, not like it takes TOO long to get there. I'm glad to have such quick responses and fixes, that's a big plus.
........okay, funny thing happened...................time ran over into 0 from having too many days left.
Thanks, I#ll see if it works now! And uh...I did forget to save like an idiot. So I guess time to start over.
I am having a bit of an issue, for some reason the Start button on Timehenge is blocked out.
Rather Charming and nails the whole old edutainment game aesthetic. Would love to see more of this kinda stuff to be honest.
Nice game. I'd recommend using different eating and hit sounds though. Good art and all, hitboxes seem a tiny bit too big though? Would also recommend a small period of mercy invincibility after a hit.
So, hey there, I'm quite intrigued by this game, but I am having some trouble with these secrets, mind giving me a hint or two?
I wonder, why does this have the LGBT tag? Nothing against the game, really, just wondering.
So uh, this is more about the Episode 1 game, but where can I find the oral bunny? And I can't seem to find the one or two keys left (dunno if the metal door is another)...or how to get to the mushroom. Any hints?
By the way, nice work, I can really feel the passion.
Edit: Nevermind the mushroom actually.
Edit 2: Actually nevermind literally all of that, I feel so stupid now.
Edit 3: How do I transfer saves from Episode 1 to 2?
Yeah, this indeed didn't age well. But mostly here to agree with others, boy, your wife in this game is...not friendly.
To make sure, is it just that the game doesn't go any further at current since it's in devlopment or is there anything I'm missing after the CPU?
Which would that be? And uh, one of the bugs is that when you use the third option when the woman comes running back because of the medicine, she just keeps walking forward...and walking forward if you keep picking it agian.
Well, I reached Worthy of Living. The game overall...well, it seemed alright, kinda buggy at points. The concept is neat though.
The idea is rather nice and the writing on the distorted thoughts is great...I just think that it is a tad too easy to avoid the distorted thoughts except for when they would be entirely right. Not much of a fan of the art outside of the "shadow selves" or however to call it...cognitive distortions? Those I must say were done pretty damn well. It could benefit from a little more length and a little more difficult a time avoiding the bad thoughts.
Amazing game. I do just wonder, does the Hidden Event thing in the credits that's mentioned mean that there is any alternate ways or anything? Either way, I just wanna say, great game, neat puzzles, engaging story.
I was unsure wether to rate 3 or 4...but I decided on 4 instead. It is a game with an interesting concept although it does have its flaws. Problematic dialogue box ticking while driving, no pause function and the such. It is kind of bothersome to try and start it up again after having played through it to see more of the game.
However, in the end this game is still rather good.