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AuzzyC

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A member registered Jun 15, 2020 · View creator page →

Creator of

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This is a really cool mechanic where you are on a time limit to complete quests during the day and fight the vampire at night! I like how the countdown theme is implemented both ways. 

I enjoyed the Wario Ware aspects of it a lot. It could be really cool with more lose conditions and minigames!

I enjoyed the Wario Ware aspects of it a lot. It could be really cool with more lose conditions and minigames!

Very unique! I wasn't expecting to see a puzzle game like this in the jam but it was really nice! The basketball one was a really cool idea, but unfortunately I had a lot of issues with throwing them.

This game was super cute!

Thanks! Unfortunately I had issues with importing a custom font into Godot, so I went with what I was able to fit with a widescreen gameboy aesthetic. Unfortunately the aesthetic kinda fell apart towards the end, and it just kinda makes the font hard to read for no reason :/


Funny enough, I don’t believe either of us have played “No, I’m Not Human”! It definitely has that feel though, and I’m sure to some degree it was an inspiration.

Thanks! I am glad you enjoyed it! And about the font, I was a little worried about that, but it is harder to find an open source font that has that similar vibe than you would think :c

Thanks for the support! We will get started on your decentralization shortly.

Thanks for playing it and letting me know what you thought!


I gave a few different options for healing to try and make it feel different on each play through, because it is necessary once you start coming across the golems. If the PICO-8 limitations weren’t stopping me, I would have liked to have more defensive options. They were the first ones I took out when I had to start cutting things out due to the token limit.

I am curious to hear what kinds of abilities or play styles you would have liked to see? I am planning on working on another game that builds off of this style, and I am open to ideas!