This is a really cool mechanic where you are on a time limit to complete quests during the day and fight the vampire at night! I like how the countdown theme is implemented both ways.
AuzzyC
Creator of
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Thanks! Unfortunately I had issues with importing a custom font into Godot, so I went with what I was able to fit with a widescreen gameboy aesthetic. Unfortunately the aesthetic kinda fell apart towards the end, and it just kinda makes the font hard to read for no reason :/
Funny enough, I don’t believe either of us have played “No, I’m Not Human”! It definitely has that feel though, and I’m sure to some degree it was an inspiration.
Thanks for playing it and letting me know what you thought!
I gave a few different options for healing to try and make it feel different on each play through, because it is necessary once you start coming across the golems. If the PICO-8 limitations weren’t stopping me, I would have liked to have more defensive options. They were the first ones I took out when I had to start cutting things out due to the token limit.
I am curious to hear what kinds of abilities or play styles you would have liked to see? I am planning on working on another game that builds off of this style, and I am open to ideas!




