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Ash

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A member registered Jun 18, 2014 · View creator page →

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I really love this so far!! I've been toying with a hobby project in a similar genre, and it's great to see someone else making something in this space, and executed so well! The puzzles and exploration are interesting and satisfying, challenging enough where I had to use my noggin but not too obtuse; I had to use the walkthrough for one puzzle, but I think that can be pretty easily addressed. I really loved the problems presented with basically no handholding, just "your goal is this, this is in the way. Figure it out!"

(spoilers from this point on)

...

These are some notes/thoughts I had while playing that might be useful. Take them with a grain of salt!

The puzzle I was stuck on was the elements puzzle. I was pretty close, it seemed like a lot of pieces to put together, but the one thing that was missing was my knowledge of the camera mechanics. I think having a clearer, simpler task using the flash mechanic before that puzzle would 100% solve that issue. To be fair, I didn't experiment with the camera as much as I could've, but I don't remember any references or implications about the camera for that elements puzzle. I didn't understand that "flash" was an always-on "night vision mode" rather than a short flash when taking a picture, but it's obvious in hindsight. Just some thoughts on why that puzzle might cause issues!

One minor gripe I have is with the hatchet: It's fun to use, but imo the texture/material of things you can use it on and things you can't are too similar, at least for the main progression. There's a similar texture to the breakable wood which isn't breakable, sometimes even placed right next to breakable wood, which had me overlooking an area as an impassable wall rather than a new path. I think that can be fine for optional secrets, like one I found on the edge of town by breaking down a small wooden panel (which was very satisfying- I loved finding the secrets. Would love if there were short lore bits with some of them as well!)

I also was stuck for a bit in Joe's workshop, because the lock on the door in the back was a bit hidden, I just assumed it was another door I needed a key for.

Another (minor) gripe I had is the inconsistency of the freedom of exploration. I like exploring, jumping on top of stuff, seeing where all I can go, etc, so I noticed the invisible walls pretty quickly. A little disappointing, but I don't mind it too much if it's just not that kind of game. My gripe is that the rules of the world are inconsistent- can I use a dumpster to jump over a fence or not? It's required to get to the A/B/C storage area, but 20 meters away, behind Joe's, there's another dumpster right next to a fence, but it has an invisible wall, and you can see outside the playable area. It's not the end of the world, but it does pull me out of it a bit and I believe less in the consistency and world of the game when I encounter things like that, even though it's obviously understandable as a developer. 

Again, these are just my thoughts and might not be what you're going for :) Really though, I had a lot of fun playing this. Very satisfying, interesting, and unique puzzles, interesting lore and narrative, and a big mystery!! I'll definitely be watching this game, can't wait to see more!

This is one of my favorite experiences I've had with a video game, it's so strange and well done

Thanks for the feedback! Sorry, I don't have plans for further development on Vavio right now :(

Hmm... I don't have experience with Norton, but I'm sure there's a way to whitelist programs if you search around

Hey Foge! That happens with some smaller games, Windows classifies them as a virus just in case, but Vavio is safe! There should be a "Learn more" or similar option when the message pops up, click that and then you should be able to click "run anyway"! 

I can upload a MacOS build, but I won't be able to test it since I don't have access to any Apple devices right now :)

Hey, this is really neat! Nice work!

Very very cool. I love the concept, and the way it was executed. My only complaint is not being able to backspace. :P Great stuff!

I love this! No goal (for the most part), just exploring a world someone else has created. Very nice. It reminds me of my own weird walking simulators :P