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AustinNot

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A member registered Aug 19, 2024 · View creator page →

Creator of

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Thanks for commenting! I hope you don't mind me defending the game a little bit.

1. The difficult thing about these early story-driven VNs is that most of the components won't make sense until later in the game. Flashes, sure I'll give you that, don't make sense in the setting yet. A lot of the stranger elements early on are intentionally set up without immediate context because the story is built around delayed payoffs and reinterpretations. What doesn't make sense now, either stylistically or metaphorically, will only make sense later once the broader picture becomes clearer. 

That said, it is still a fair criticism, even if it's something intentional for the long-term. Flashing imagery has become very common in this market, so I understand where the irritation comes from. But in this case, these elements do tie directly into later plot points, so I can't dismiss them quite yet. 

2. Sure, fiction cannot solve all those inconsistencies, but I'm also not promoting the game as a completely fact-driven story either. I mean, there are no trains from Seoul to Japan, wills are to be given out to beneficiaries after death, and there is no such thing as a nationwide Flunk program instated throughout all of Japan. The world isn't meant to function as a perfect mirror of reality.

Obviously that doesn't mean hiding behind the wall of "oh it's fiction" makes it okay and excuses everything. I do a lot of heavy research on topics for that reason, as evident from the Faust/Goethe scene and several others (I learned a lot about Japanese dodgeball and how weird it is just for that one scene). I do care about authenticity and accuracy where it matters, but sometimes it is necessary to bend reality slightly for the sake of narration or thematic intent. 

Sorry for the essay. Thanks for playing! (:

Truth be told I've been a lot more focused on the game itself than on any sort of social or donation platforms so it hasn't been a priority. I do have plans to make a SubscribeStar at some point but I wanted to make sure the game was to the point where people want to donate rather than shoving it in their face. However it sounds like maybe the game is to that point already, so who knows? Maybe there will be a devlog in the near future... (:

As for the images, I use CharaStudio and a bit of GIMP for after effects (because I'm poor). 

Thanks for playing! 

Thank you so much for playing!

And yeah, you aren't the first to make that comment so I'm looking at options for the next update. I got used to it so I didn't even think about it at the time of release. Thank you for the feedback, it is greatly appreciated! 

At the current stage of the game's development there have been no concrete plans on language support, although they have been thought of. This is a solo project and I do plan on keeping it that way for as long as I am able. If there is enough demand for such a thing then plans may change but at the moment I want to focus on providing a captivating story. Plus unfortunately I am not a native speaker so I would have to rely on a third-party for translations because I'd rather the game burn and be wiped from my hard drive than use AI assistance. I hope you understand. 

Thanks for playing! I hope that you continue enjoying the game as I put out more content. 

Much appreciated, and thank you for playing! I hope that you continue enjoying the game as I put out more content.