That seems like a great approach to save time on explaining new rule constructs!
austinlim
Creator of
Recent community posts
Yea there was a chance I didn't actually start this thing - I planned it weeks ahead of knowing that this would be one of my busiest weeks this summer haha. There's an introductions page now if y'all want to make some new friends!
Although I originally wanted to do an analog game, I've been messing with GDevelop to see how I can leverage it to make a puzzle game. Tons of resources to learn it, but it's still going to take a bit of time to play around with it.
Say hi if you'd like! Don't be modest - share your platforms and your wins!
I'm Austin, a lecturing professor in neuroscience, biology, and psychology. My academic interests are in movement disorders (Parkinson's disease, Huntington's disease) and substance use, and my gaming interests are in From Software games and roguelikes of all sorts, but also board games and tabletop RPGs (of which I read way more than I actually play).
Birdsite: https://twitter.com/docaustinlim
The game I made for teaching neuroanatomy: https://www.thegamecrafter.com/games/neuronavigator
Me, I'm stuck - game designers block is hitting hard! Twitter algorithm is burying all the meaningful science under (admittedly more fun) memes.
I'm bouncing back and forth between making a puzzle game about neurotransmission, or writing some inclusion-related TTRPG safety rules.
Where are you at right now?