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aurlain3-sys

17
Posts
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A member registered 97 days ago

Recent community posts

SAVE THE SHAPES SEASON 2 CHARACTERS(ROMY THE EQUL SGIN AND HES JUST LIGHT BLACK AND HIS MOUTH LIPS LIKE ORANGE)

save the shapes

Nerdy werdy in your another drawingnerdy werdy

What about  dude dough and other nilo fanmade chapters?

ypu cant draw this :(

dragon do this

nerdy werdy the nerd teacher

i made it // Add to the Update method

void Update() {

    if (isSugarRushing) {

        // Make him skip/jitter to look "hyper"

        transform.position += new Vector3(0, Mathf.Sin(Time.time * 20) * 0.5f, 0); 

    }

    

    if (isChasing && Vector3.Distance(transform.position, player.position) < 5f) {

        // If he catches you during a BSODA chase, he blocks your vision

        ShowAnnoyingDrawingOnScreen(); using UnityEngine;

using UnityEngine.AI;


public class ThatKidAge6 : MonoBehaviour

{

    public NavMeshAgent agent;

    public Transform player;

    public AudioSource audioSource;

    

    // Audio Clips for age-appropriate reactions

    public AudioClip sugarRushClip; // "CANDY! WOW!"

    public AudioClip madClip; // "You got me wet!"

    public AudioClip notRichClip; // "You are NOT rich!"

    

    private float normalSpeed = 12f;

    private bool isChasing = false;

    private bool hasSugarRush = false;


    void Start() {

        agent = GetComponent<NavMeshAgent>();

        agent.speed = normalSpeed;

        Wander(); // Start wandering aimlessly

    }


    void Update() {

        // Age 6 skip/jitter effect: Bounces when hyper

        if (hasSugarRush) {

            float skipHeight = Mathf.Abs(Mathf.Sin(Time.time * 25f)) * 2f;

            transform.position = new Vector3(transform.position.x, skipHeight, transform.position.z);

        }


        // Logic for chasing the player if hit with BSODA

        if (isChasing) {

            agent.SetDestination(player.position);

        } else if (agent.remainingDistance < 1f) {

            Wander(); // Keep moving like a curious 6-year-old

        }

    }


    public void InteractWithItem(string itemHeld) {

        switch (itemHeld) {

            case "ZestyBar":

                TriggerSugarRush();

                break;

            case "BSODA":

                TriggerChase();

                break;

            case "Quarter":

                RejectQuarter();

                break;

            case "Nothing":

                Leave();

                break;

        }

    }


    void TriggerSugarRush() {

        hasSugarRush = true;

        agent.speed = 45f; // Extreme speed

        audioSource.PlayOneShot(sugarRushClip);

        Invoke("ResetBehavior", 10f); // Rush lasts 10 seconds

    }


    void TriggerChase() {

        isChasing = true;

        agent.speed = 22f; // Faster than player, but not "sugar rush" fast

        audioSource.PlayOneShot(madClip);

    }


    void RejectQuarter() {

        audioSource.PlayOneShot(notRichClip);

        // Toss the quarter logic can be added here

        Leave();

    }


    void Leave() {

        isChasing = false;

        hasSugarRush = false;

        agent.speed = normalSpeed;

        Wander();

    }


    void ResetBehavior() {

        hasSugarRush = false;

        agent.speed = normalSpeed;

        transform.position = new Vector3(transform.position.x, 0, transform.position.z); // Stop bouncing

    }


    void Wander() {

        Vector3 newPos = Random.insideUnitSphere * 40f;

        NavMeshHit hit;

        NavMesh.SamplePosiusing UnityEngine;

using UnityEngine.AI;


public class ThatKidScript : MonoBehaviour

{

    public NavMeshAgent agent;

    public Transform player;

    public AudioSource audioDevice;

    public AudioClip sugarRushSound;

    public AudioClip ChaseSound;

    public AudioClip richQuote;

    

    private bool isChasing = false;

    private float speedOriginal = 15f;


    void Start() {

        agent = GetComponent<NavMeshAgent>();

        agent.speed = speedOriginal;

        Wander();

    }


    // This function is called when the player clicks on the character with an item

    public void ClickedWithItem(string itemName) 

    {

        switch (itemName)

        {

            case "ZestyBar": // Give Zesty Bar

                ApplySugarRush();

                break;

            case "BSODA": // Give BSODA

                StartChase();

                break;

            case "Quarter": // Give Quarter

                SayQuote("You are not rich!");

                break;

            default: // Give nothing or unknown item

                LeavePlayer();

                break;

        }

    }


    void ApplySugarRush() {

        agent.speed = 50f; // Fast speed boost

        audioDevice.PlayOneShot(sugarRushSound);

        // Set a random far destination to "run away"

        Wander(); 

    }


    void StartChase() {

        isChasing = true;

        agent.speed = 25f;

        audioDevice.PlayOneShot(ChaseSound);

    }


    void SayQuote(string text) {

        Debug.Log("That Kid says: " + text);

        audioDevice.PlayOneShot(richQuote);

    }


    void LeavePlayer() {

        // Character turns around and walks away

        Vector3 leaveDir = transform.position - player.position;

        agent.SetDestination(transform.position + leaveDir * 10);

    }


    void Update() {

        if (isChasing) {

            agent.SetDestination(player.position);

        }

    }


    void Wander() {

        // Basic Baldi-style wandering logic

        Vector3 randomPos = Random.insideUnitSphere * 50;

        NavMesh.SamplePosition(randomPos, out NavMeshHit hit, 50, 1);

        agent.SetDestination(hit.position);

    }

}

tion(newPos, out hit, 40f, 1);

        agent.SetDestination(hit.position);

    }

}


    }

}

uhh idk can somone make subterbaldi on itch io on rungame?

ok so but my custom father lankey ankels named: VURERTY HANDS ANKELS

bruh

me when i see r#le 34

yes

i mean *diamond**darty diamond*

dimond has no name i will call him daty dimond

add hmtl5

twoddo