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Aureliquis
Creator of
Recent community posts
Hey! I didn't see your comment a few days ago.
As for Suzy Johnson, Stacy Hirano, and Melissa Chase, I don't currently have any plans to add them to the game. Right now, I'm focusing on the girls who are already in the story and developing their content first.
Regarding the ending, my current plan is for the main character to continue having relationships with all three girls throughout the story. As for wedding and pregnancy endings, I don't have any plans for those at the moment.
Thanks for your interest and for sharing your ideas!
Hey, no worries at all.
Those characters and shows you mentioned are all very familiar to me. I especially like Gravity falls, and I really enjoy Dipper and Mabel as characters. If things go well in the future, I might consider developing another game based on that series.
But for now, I’m focusing all my time and effort on Xsummer first.
Hey, thank you so much for your interest in the game!
I think I understand what you mean. In the upcoming 0.08 update, there will be some progress between Vanessa and Phineas. As for the other characters you mentioned, like Stacy Hirano and Doofenshmirtz, I already have plans to add them in the future.
As for the ending, I do have ideas involving Phineas and different girls. However, I’m not fully decided on it yet. For now, I want to continue developing the story and character relationships first, since I’m planning to add a lot more content before reaching any ending.
Please keep following the game. Thank you!
Oh my... That’s quite a lot of questions ;)
I plan to release at least one update per month. That is my current goal moving forward.
As for the characters and story routes, I’m still actively developing and exploring different possibilities. Nothing is completely fixed yet, and I haven’t locked in which routes will definitely happen. The scenarios you mentioned are things I may consider and gradually develop — as long as they fit naturally within the story and overall direction of the game.
I prefer to let the narrative grow organically instead of forcing specific outcomes too early.
