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Jeremy Schroeder

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A member registered Sep 23, 2021 · View creator page →

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I do love a good 'sim' game.. nice work, Greg!

Incredible game! I was playing for almost 30 minutes and probably could have kept going :) 

Great aesthetics! I think there's  a missing mechanic that could make this really really fun—I was able to get a score of 7 by using both fryers—and just one fryer. Keep it up!

Hey man, nice job! There's definitely the guts of a game here, and the fact that you did it by hand (even with some AI help) is incredible. It would be cool if I could have placed the penguin and ice cube myself :) Keep it up.

Solid progress, well done! This is actually a great genre for this month's constraint! Slap some graphics on that thing later :)

Don't forget to vote. Right now, we're sitting at 33 votes—we should be near 90 if only the submitters voted, so we have a long way to go :) Don't forget to tell your friends.

"S"

Last two levels were to try out the level editor

Surprisingly strategic! Nice work! I'm glad you had the opportunity to brush off your Pygame skills.

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Surprisingly strategic! Nice work. My high score is 4700 5404 7353 12258

Too cute for its own good. Tricky! Love the presentation.

Love your work—big fan.

If only I had left time for actual level design, haha!

AI-assisted code :) 

Hands-Off. The player can only interact with or control the game during a "setup phase." Once the action starts, it must play out automatically.

And the theme is: Hands-Off. The player can only interact with or control the game during a "setup phase." Once the action starts, it must play out automatically.

Good luck!

It will also be posted here 😀 

Love it. I found the friend, and enjoyed all the extra pearls. 

Love it. Your work never ceases to amaze me.

Amazing game! I love the vector look... 

Great start! Thanks for participating! :)

Graphics are amazing. Sound is awesome. Concept is super fun... I played once with sneaking, and once at full speed. haha

Turning off the flashlight would have been cool. I also think that perhaps shift should have been sneak... or swapping the look/move buttons. 

Great concept! I get nostalgic for pixel art.

Think of it like Tetris. push the boats into the right shipping lanes. Once a line is filled horizontally, it'll 'unload', just like completing a line in Tetris.

Just under 5 hours left to submit! 

If you're still working on your project—you got this! There's plenty of time!
If you didn't get as far as you wanted to—that's ok! Get it in a 'playable' state and share it anyway! You'll be glad you did.

Two Intersecting Genres (Mechanic) - Smashing two completely opposite genres together. Good luck!

Great looking game! Tricky, but fun!

This seems to be a game from 2025—I do not see a more recent version. If so, this entry does not qualify, sorry.

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This seems to be a game from > 60 days ago (even before the Jam was announced)—I do not see a more recent version. If so, this entry does not qualify, sorry.

Come hang out tomorrow, the final day of the Jam!

When: Tomorrow, Sunday, April 26th
Time: 9:00 AM – 8:00 PM (or later! Submissions are due by Midnight)
Where: The Loft 419 (336 N Superior St, Toledo, OH—Just go up the stairs!)
The Setup: FREE! Just bring your computer—we even have monitors on-site for you to plug into!


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The Toledo.codes MARCH GAME JAM is complete! Congratulations to the teams that submitted! I'm looking forward to playing your games :)

Reminder to finish up reviews by March 31 at noon.

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Just a bit over 2 days left as our end date nears. We're looking forward to seeing what kind of games were made, and how we can deal with the IMMINENT MELTDOWN.

Didn't get as far along as you had hoped? No worries! This is the anti-crunch game jam, meant to keep your idea focused. Now is the time to shed a few...features! Even if it doesn't get finished, even if it's missing some mechanics, we urge you to submit anyway. There's a small lock-in period while everyone reviews each other's projects, however after that period, you can always update your project here on itch to go even further than you were able to accomplish within the constraints of the game jam.

To those that are currently on track—nice work! Tell us your magical ways ;)

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And the theme is...

MELTDOWN IMMINENT


3 days and counting for the reveal of the 'theme' (and the start of the Jam!). There's still time to join our Jam, tell a friend, or make a team. I'll see you on the other side!

This is the world I've been playing :) https://dev.aufdemdev.spaceport.host/w/test10

I tried my best to cover gameplay in the game description. Any suggestions on what to cover? The game plays really well with a friend, by the way. With another person, you each take turns being 'god'.

This game was nostalgic for me. It reminds me of Duke Nukem 2 :) Nice work! The game mechanic is absolute chaos.

Lot's of fun. It took me a few tries to find the winning combination. Well done!

Absolutely insane gameplay. I was laser focused on the center of the screen, trying to keep up. I still haven't won—haha. Excellent work on the graphics, they are awesome.