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A member registered Jun 02, 2020 · View creator page →

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I liked it. I feel if the character held a little higher towards the center of the screen it would be easier to navigate. Most of the traveling and searching was downward from the start and made it harder to see where to go.

We needed you so badly in the early 2000s to make Doom-likes into flash games. Alas you are finally here. Continue. 

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I think I will be trying the inertia idea out. Thanks for trying my game!

Attention to detail with the minimum amount of details executed flawlessly. Pitch change in the drill sfx, subtle but incredible at the same time. Great game!

I couldn't figure out what anything on the left corresponds to on the wheel. 4 colors on the left, 2 on the wheel. Land on yellow with chip, red goes up. Sorry I can't give better input.

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The camera bloom/zoom when you sprint is a bit jarring. Got killed running away.

Very cool setup for proceeding. I feel like this would work awesome as a locking mechanism in a futuristic game. Like space lock picking in Spacerim or something. Great job! A very unique and enjoyable experience playing it!

That was a cool game you put together. I've never played FNAF but I had fun with this. Others suggested some text on screen to help with knowing what the audio cues mean as they are playing and I think that would be a good addition. Keep up the good work!

This game is awesome. I love the movement mechanics and humor of it. The goal changing and adding variety as you go was well received. The only suggestion I have besides some UI polish is to add range to the power when you land in the yellow; gradient towards green in the dead center or something. I think you have a highly marketable concept and game here that would work great on mobile as well. I'm no Unreal expert but I know what went into this and I'm impressed this was made in 7 days and it came out flawlessly. Great job!

Very cool idea. Once I figured out a plan I was able to reach the leaderboard. My only suggestion would be a loading screen overlay. I wasnt sure if it froze or crashed but it was apparently loading the map. Great submission!

Level 4 it becomes hard. 30+ attempts and best I can do I crash into earth head on. Great submission!

Great variety of minigames that fit the theme. The writing was enjoyable as well. Great submission!

The mechanic of needing to catch the bullets to have ammo is very creative and an awesome addition to a classic style game. Well done! Great execution!

Very cool. Couple things I noticed. The edges of the arena seem to allow me to get stuck in them and require some wiggling to get back out. Not sure if I dashed to get stuck or if enemy hit me. Also when you die, I'm assuming space is a default to select menu options because while I was spamming space to dash I died and immediately closed the game when something popped up because I was spamming space. Love the look and the attacks. Traps were a cool addition as well. Great job!

I liked the course layouts and seeing a leaderboard to compete on. Ran fine on my computer as well. Great submission!

Very cool submission. I could see myself killing several hours where I should be sleeping to play this on my phone. Wonder if it works on mobile since it has touch controls. May have to try it later!

Unfortunately, I didn't reconnect the math I had worked out prior to my final upload so depending on your PC clock speed, it may be a bit unruly. I have the patch ready to go for after the jam ratings are over. I have fixed this and increased performance slightly by reducing the movement controller requests for the deer. I appreciate you playing and the ideas for expansion. I have a feeling I'm going to turn this into something with upgrades as you mentioned. I have already added the temperature gauge to also increase the size of your explosion so it adds benefit to playing closer to overheat. Thank you so much for checking it out!

Hmm. It's not actually a full camera for the 2nd monitor and Map.  They are both scene capture 2d components. I think the performance hit is more likely the AI controller pushing 75 deer. That is something that needs to be changed to operate more simply and efficiently. When I patch after the jam, I'm going to replace all the deer with simple pawns and manipulate them differently to get the same visual result.

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Thanks for playing and sharing your experience!

It was really just a decision as the time was closing in to submit to add more deer and allow more grouping. They just naturally favor the edges. I didn't want too many stages for the submission because I knew the content would get repetitive but I also was set on 50 being the final goal to achieve. Without the grouping, I don't know if I could beat the final stage.

Thanks for playing it! I've got some additions planned for after the jam ends I think will add to it without taking away from its simplicity. The controls being harder to manage was a choice not everyone approves of but it was hard to make it challenging while keeping the pace I wanted. There is a trick to changing directions faster that not many pick up in the short plays. If you release controls it brakes and full stops and you don't have to fight momentum to change hard directions.

Neat game but you're in the wrong game engine category. It says Unreal engine but it was definitely made in Unity. In case you didn't notice.

The first time I heard the clock and saw it, it felt like a real Gameboy game. That little detail pushed me into nostalgia mode for some reason with it. I grew up in the game boy era so it's great to hear you made something that runs on one. Great job!

I regret not getting music made in time for sure. I tried to handicap the movement a little because it was difficult to make a challenge out of it and while it's obviously overkill and going to be easy, I wanted something to offer a hiccup to the easy pickings. Thank you for checking it out!

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Not thinking of music and scrambling to make ambient background sound as a replacement is my major regret. I feel it would have fit well with some Sega style rock music. Thanks so much for checking it out! 

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Music was the one thing I didn't plan for. I opted for recording birds outside at 430am the night before submission was due as a creative restriction choice. Thanks for checking it out!

Glad you got it sorted out to run! I had the chance to play it. It looks like this is your first submission and that itself is a huge accomplishment. The graphics were a bit distorted and scaled a bit differently than expected. The game ran smooth enough. The overlay for the upgrades should pause the game in my opinion. I think you took on a big task adding the rogue-like leveling elements but you made it work. Good job and congratulations on the submission!

I love that you added luck increases and strength to remove the RNG of the wheel a bit. Lots of depth under the hood. Auto with speed control was an excellent QOL choice. Great art. Catchy tune. Well done! Great  submission!

I'm so happy to hear you enjoyed it! Thank you!

Thanks so much for checking it out! Hope the voice actor succeeded in making you feel like the badass you are!

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I appreciate you trying it out. I may have to download the devkit for linux and attempt a proper package for linux to run next jam. 

Great submission! Fun platformer puzzling with smooth controls. 

I cracked the ultimate tactics! Definitely fits the spin to win theme well. You MUST spin or you die. Winning is the only option. Very creative movement idea! Great job!

Excellent controls and gameplay. Feels really really fine tuned for a 7 day challenge. Love the shop cat's face too. Great submission!

Really clever movement mechanics for your puzzle game here. Great submission!

Very cool. You captured the game boy feel well. Love the use of your sfx. 

This game looks and plays incredible. It's a combination of playing a game and occupying yourself within the game with a game. Such a unique idea and flawlessly executed. One of my favorite submissions!

Wow! Thank you so much for all the kind words! I'm glad you had fun with it!

Here's my game https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4715635

https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4715635 here's mine. Rates are appreciated. 

I downloaded it. Seemed to lose framerate a little during fights with alot of enemies.