I liked it. I feel if the character held a little higher towards the center of the screen it would be easier to navigate. Most of the traveling and searching was downward from the start and made it harder to see where to go.
attackbutton
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This game is awesome. I love the movement mechanics and humor of it. The goal changing and adding variety as you go was well received. The only suggestion I have besides some UI polish is to add range to the power when you land in the yellow; gradient towards green in the dead center or something. I think you have a highly marketable concept and game here that would work great on mobile as well. I'm no Unreal expert but I know what went into this and I'm impressed this was made in 7 days and it came out flawlessly. Great job!
Very cool. Couple things I noticed. The edges of the arena seem to allow me to get stuck in them and require some wiggling to get back out. Not sure if I dashed to get stuck or if enemy hit me. Also when you die, I'm assuming space is a default to select menu options because while I was spamming space to dash I died and immediately closed the game when something popped up because I was spamming space. Love the look and the attacks. Traps were a cool addition as well. Great job!
Unfortunately, I didn't reconnect the math I had worked out prior to my final upload so depending on your PC clock speed, it may be a bit unruly. I have the patch ready to go for after the jam ratings are over. I have fixed this and increased performance slightly by reducing the movement controller requests for the deer. I appreciate you playing and the ideas for expansion. I have a feeling I'm going to turn this into something with upgrades as you mentioned. I have already added the temperature gauge to also increase the size of your explosion so it adds benefit to playing closer to overheat. Thank you so much for checking it out!
Hmm. It's not actually a full camera for the 2nd monitor and Map. They are both scene capture 2d components. I think the performance hit is more likely the AI controller pushing 75 deer. That is something that needs to be changed to operate more simply and efficiently. When I patch after the jam, I'm going to replace all the deer with simple pawns and manipulate them differently to get the same visual result.
Thanks for playing and sharing your experience!
It was really just a decision as the time was closing in to submit to add more deer and allow more grouping. They just naturally favor the edges. I didn't want too many stages for the submission because I knew the content would get repetitive but I also was set on 50 being the final goal to achieve. Without the grouping, I don't know if I could beat the final stage.
Thanks for playing it! I've got some additions planned for after the jam ends I think will add to it without taking away from its simplicity. The controls being harder to manage was a choice not everyone approves of but it was hard to make it challenging while keeping the pace I wanted. There is a trick to changing directions faster that not many pick up in the short plays. If you release controls it brakes and full stops and you don't have to fight momentum to change hard directions.
Glad you got it sorted out to run! I had the chance to play it. It looks like this is your first submission and that itself is a huge accomplishment. The graphics were a bit distorted and scaled a bit differently than expected. The game ran smooth enough. The overlay for the upgrades should pause the game in my opinion. I think you took on a big task adding the rogue-like leveling elements but you made it work. Good job and congratulations on the submission!
https://itch.io/jam/theveryseriousjuniperdevgamejam/rate/4715635 here's mine. Rates are appreciated.

