Ah, sick! I did notice a bit of desync between the notes and the timings, so I'm glad that's getting managed!
ATSM33
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I feel like an upgrade to boost the projectile speed would absolutely be a great addition. The gameplay loop suffers from enemies becoming too many to reliably kill, ultimately forcing reliance on HP and damage during the latest stages.
Edit: I noticed that the current money appears abbreviated when you lose a level, but unabbreviated when you win a level. Was that intentional?