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ATSaleteg

25
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A member registered Jun 13, 2020 · View creator page →

Creator of

Recent community posts

The music and Art was really relaxing, it was also a fun detail that the potions and ingredients can spin around and have collision. 

Short and sweet game.

Really impressive that it's a solo project too.

I don't really understand this game..

Sometimes when finishing a task the money goes up, sometimes it goes down. There are a lot of different potions and tomes but do they actually do anything different from each other? Does the Warlock and Cleric have two different functions, like being better or worse at different things?
After playing through a few days I still couldn't tell.

There might be a really interesting game here, but it is not explained very well to the player.

This was really fun!
I like how each enemy also feels distinct.

Really cute and fun game

Only thing that I feel is missing would be a button to draw multiple new cards. Otherwise all of the QoL changes I wanted got unlocked as I kept playing.

The jump felt a little bit awkward but the game as a whole is pretty fun and the idea is interesting.

Really fun little puzzle game!

I was able to beat all the levels except for level[7] and liked how I had to approach the puzzles.
I also think that the music and SFX fit very nicely.

Only thing to critique would be how I feel like it maybe doesn't fit the theme of "feedback loop" all that well?

Thanks for the feedback!

Yeah, adding some simple BGM and Sound FX would help a lot and we aim to include that in the post-GameJam version of the game. ദ്ദി(ᵔᗜᵔ)

Thanks for the feedback. 

And as the artist of this game I'll admit that I rushed most of it. I planned to have models for each of the dishes that you can serve as well as texturing the food stall and adding some decorations to it.
But life happened and I didn't have as much time as I thought to make assets ╮( ̄▽ ̄"")╭

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We encountered some issues pretty late into development and one of our programmers managed to squash the final bugs just a few minutes after deadline. 

To follow the rules of the Game Jam we are leaving the game as is until the voting period is over. 
But then we aim to release a new version with all of the bugfixes and hopefully some new features and visual updates too. 
So I hope you all will give it a try after this Game Jam is over and we release the new version.

I believe our core concept is good and we just need to spend some more time to polish this jank to make a good game out of it.

Since we were not able to squash the last bugs before deadline we will leave the game as is until the voting period is over.

But then we aim to release a new version with all of the bugfixes and hopefully some new features and visual updates too.

Thanks for the feedback!

the multiply effect and puzzles were really fun, the only thing that felt weird was when they stacked overlapped each other on the same spot. Not sure if that was intended but I think that ended up making some puzzles a bit harder

I think both the graphics and concept are pretty nice, but I found the game hard to control since the camera wasn't locked to the window and the jumping and air control felt pretty stiff and unforgiving.

Thanks!
Fireboy and Watergirl was one of the games I brought up as an example to take inspiration from when we were discussing concepts at the start. I played that game a ton back in the day too :)

Thank you for the feedback.
Updating the cursor to show what the player is "holding" was something we wanted to do, but unfortunately weren't able to do within the time limit. It is definitely something we are planning on adding after the jam ends together with sound and visual effects to give more feedback to the player.

Thanks for the nice words!
We haven't decided on just how much to expand on the game yet, but there are a few more things we want to implement.

Thanks for the nice feedback!

We are currently looking at improving the UI and fixing some stuff with the animals. Gland you seemed to enjoy the game and I hope you give it a second try after we've done some polishing .   : )

Thank you!
I actually had Castlevania and Metroid in mind when I designed the levels specifically in how they use powerups to let the player reach new areas.
We are currently working on implementing a tutorial/explanation of the controls among other things since some of the controls might not be very intuitive.

nice rick roll at the end

really fun idea and I like the low-poly artstyle too.
Only issue s that to me the most fun thing to do was listening in to the stupid humans, but it is hard to do that with how easy it is to get spotted. The pooping is also fun so it would be cool to have more worms to eat or have them respawn after a while.

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Thanks for the feedback!
Lighting and post-processing is something we have already started working on so hopefully the next version will have a more coherent look.

Thank you!

Thanks for the feedback!
Gamepads should be supported but we will look into improving it

Thanks for the feedback!
We are looking to polish the game a bit in the coming weeks and player controls are pretty high up on the list of things we want to improve.