The music and Art was really relaxing, it was also a fun detail that the potions and ingredients can spin around and have collision.
ATSaleteg
Creator of
Recent community posts
I don't really understand this game..
Sometimes when finishing a task the money goes up, sometimes it goes down. There are a lot of different potions and tomes but do they actually do anything different from each other? Does the Warlock and Cleric have two different functions, like being better or worse at different things?
After playing through a few days I still couldn't tell.
There might be a really interesting game here, but it is not explained very well to the player.
Thanks for the feedback.
And as the artist of this game I'll admit that I rushed most of it. I planned to have models for each of the dishes that you can serve as well as texturing the food stall and adding some decorations to it.
But life happened and I didn't have as much time as I thought to make assets ╮( ̄▽ ̄"")╭
We encountered some issues pretty late into development and one of our programmers managed to squash the final bugs just a few minutes after deadline.
To follow the rules of the Game Jam we are leaving the game as is until the voting period is over.
But then we aim to release a new version with all of the bugfixes and hopefully some new features and visual updates too.
So I hope you all will give it a try after this Game Jam is over and we release the new version.
I believe our core concept is good and we just need to spend some more time to polish this jank to make a good game out of it.
Thank you for the feedback.
Updating the cursor to show what the player is "holding" was something we wanted to do, but unfortunately weren't able to do within the time limit. It is definitely something we are planning on adding after the jam ends together with sound and visual effects to give more feedback to the player.
Thank you!
I actually had Castlevania and Metroid in mind when I designed the levels specifically in how they use powerups to let the player reach new areas.
We are currently working on implementing a tutorial/explanation of the controls among other things since some of the controls might not be very intuitive.
really fun idea and I like the low-poly artstyle too.
Only issue s that to me the most fun thing to do was listening in to the stupid humans, but it is hard to do that with how easy it is to get spotted. The pooping is also fun so it would be cool to have more worms to eat or have them respawn after a while.






