thank you for the feedback! I was trying to figure out how to make some asteroid patterns towards the end of the jam build but I didn't have enough time to learn what I needed to to pull it off! If I do a further revision I want to include fire patterns for sure!
atr8des
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Hey Roger! Fellow KFBF/game dev hobbyist here! So keep in mind with my feedback, I only have one more game under my belt than y'all, and while my second game felt way better, my first one was nowhere near this nice!
This is a great first game from you guys! The art, sound design, music, and vibes are all really good. My biggest piece of feedback would be to look for ways to add more "feedback" for player actions. The gameplay loop makes sense and I like the progression, you can really feel the upgrades increasing your energy generation, but clicking the buttons don't really feel "meaty" enough, if that makes sense. Also it would be great if once you click the sun to trigger wind, it had a visual change, whether that be just a color change during the cooldown period or an actively updating cooldown graphic, just to help with gauging the timing of the wind.
Again, these are small nitpicky things, overall you guys did a great job! Would love to get your hands on my entry if you have a minute or two!
Hello fellow PICO-8 enjoyer! Loved the game! I am a huge puzzle fan so figuring out the levels was a lot of fun. I love the look you got with the blocks, made great use of PICO-8's palette! The only issue I've had is that when I completed a level, I got a you lose/game over screen instead of a win screen. Otherwise a super fun little game!
EDIT: hold on, it turns out I was misunderstanding part of the rules, I get it now! Love this game!!
I love seeing other PICO-8 games! This was such a cool idea! I think there's real potential for building out the wind mechanic and maybe finding some way to add more interactions/tasks into the gameplay (for example, if the windmill breaks and you need to grab a repair kit or something). Great little game though, and especially great art!
Love the art and the concept, that first boss fight is brutal though. Would have loved a boss health bar so I could gauge my progress. I also would have liked to fight some "regular" enemies first to get comfy with the combat before facing a boss. Really cool game though, would definitely play a larger version!
Love the art and the concept, that first boss fight is brutal though. Would have loved a boss health bar so I could gauge my progress. I also would have liked to fight some "regular" enemies first to get comfy with the combat before facing a boss. Really cool game though, would definitely play a larger version!
Hello people! I'm atr8des and this is my second ever game jam! I am content complete on my game Wormhole, and I'm looking for player feedback on what I could look into improving before the deadline of the Jam!
My game is made in PICO-8 and can be played here: https://atr8des.itch.io/wormhole
please let me know what you think and have fun!
you're welcome to check out my entry, Wormhole: https://atr8des.itch.io/wormhole
always open to feedback!
hello! My game is Wormhole: https://atr8des.itch.io/wormhole
I'd be psyched to have you try it out! My discord name is atr8des!
thanks for playing! Yeah this was my first attempt at a "finished" game, and my coding knowledge is very limited. I didn't have the time/know-how to address that but ideally, one could see it as a difficulty enhancer 😂 and in a way, it sort of plays into the illogical nature of cosmic horrors! But for a more polished project using these mechanics I definitely would have spent longer on studying how the mechanics work in practice haha
so when that happens it means one of your values needs to be negative. I didn't think about it when I made the game initially but allowing positive and negative values introduces the opportunity of a "mirror wave" situation. I didn't have the time/know-how to avoid that scenario and maintain the full range of values 😅

