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Austin Rogers

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A member registered Jun 14, 2018 · View creator page →

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I bet it's even better with two people, but I thought it was hella fun just playing it alone as well. I especially enjoyed standing on the other dino's head 😁

Hey thanks for the advice, I'd like to ask about the bluntness though if you don't mind. I've been trying to get better at writing.

Could you tell me a bit more about what feels especially blunt to you? Is it the "message" that's too in your face? Is the end cutscene dialogue not subtle enough? Or something else?

Thank you, I would really appreciate it.

Oh thank you, that is very useful information. I do believe I failed to implement a case for that situation. Thanks for playing though, glad you're enjoying anyway!

Thank you! And thanks again for playing :)

Hey thank you for playing! I'm super glad to see someone found the good ending :D 

I need to ask though, could you edit your comment to remove the spoiler of how to get the best ending? I'd want others to be able to discover that for themselves too :)

I don't think this was supposed to happen haha (http://prntscr.com/o4jdjc).

Love your tutorials <3

Hey thanks so much for playing. My initial plan actually was to have several sessions, but those darn game jam time constraints, oh well 😅 

Also about the sound effect, so you destroyed an area, it played the "explosion" sound, then you left and came back in, and it was that explosion sound that was extra loud? I never encountered that issue so I'll need to track it down. 

I had no idea what that intro sequence was about but I enjoyed it anyway.  Also, bouncing off walls in the opposite direction at full speed was pretty annoying.

Well, it definitely knows what it is.

I like the art and the concept of swapping between different types of robots is neat.

I got some virus warnings about this game :/

Couldn't figure out how get anything to happen. 

Interesting aesthetic and platforming felt really good other than the extra step when you release a key. It wasn't clear what blocks we were supposed to be pulling together, but when I figured it out I wanted to do more.

Lots of situations where you have to take a blind guess for the open tile, unfortunately.

Could see some interesting platformer puzzles sprouting from these mechanics. Movement didn't feel that great, and I got soft-locked jumping into a little pit.

The parallax backgrounds look very nice.

Cute art style and kind of like a game of hide and seek. But not too much going on it seems and it was easy to get lost in the large map.

I wasn't able to play with another person as my keyboard does not have a numpad, but it seems like it could be lots of fun once you figure out all the moves. Cute art too!

Encountered a bug after failing a round and pressing play again: it seemed to enter a debug mode? Anyway, seems like a cool puzzle game, and excellent sound effects haha.

Bit lacking in content and there isn't any challenge. Also collisions with walls are pretty wonky. If expanded on I could see it being fun.

Seems like an interesting concept but I was very lost on what I was supposed to be doing.

I like being able to connect boxes even when they aren't perfectly lined up, but different to most games of this style.

Surprisingly satisfying to draw this way.

This is an incredible game. The graphics are stunning and the theme is amazing. I can't get over how cool the character selection is, the varied glowing outlines over the same body.

The gameplay is also amazing. I thought it was going to be a nightmare trying to understand rotating the level to move, but it actually comes super naturally. Dodging around shots and away from fighters while spinning around the level and sniping back snipers feels so incredibly fun.

I've been following your development of this game on Twitter for a while, it's great to finally play it. You rock man.

Amazing visuals, great ambient sounds, and watching the planet evolve as you build is interesting to watch while also making a nice statement about our treatment of the planet.

Cute little game, the music's really nice and the aesthetic is mesmerizing.  There isn't much variance in the gameplay: I was able to just move back and forth in the same spot and do fine, though that isn't inherently a bad thing, and the point pickups encouraged me to move when they would appear. Also, losing your combo feels really bad, bad enough that I lost desire to keep playing the round when I thought about having to wait for it to count back up; I think that system could be worth thinking about a redesign.

High score was 16942 btw :)

I loved this, can't remember the last time I played a game that did the whole "move two characters at the same time" thing correctly. It's this great mix of coming up with a plan for when you need to make each character jump and then actually executing on your plan. I also never found myself in a situation where one of the characters was stuck, which always seem to be a problem with these kinds of games.

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This is actually really enjoyable to play. Only having one shot requires you get into a good, satisfying rhythm, or risk being defenseless for a bit. I think this is a perfect game to play when you have a few minutes between things because the only real threat to you is your own concentration. I'd definitely download it on my phone.

Also, I really liked the colors, the bubbles that serve as both targets and shot refreshers, and the big enemies that charge you - the first one gave me a shock.

P.S. my high score was 55490

Pretty fun. I had no idea what I was doing with the controls, but it still felt alright. Something must have been designed correctly to make me feel that way. High score was 8778, by the way.

This was actually really fun. I think it's a combination of the jumping feeling really intuitive and the moments where you manage to perfectly navigate through the gaps that makes it so enjoyable.

Great controls, controlling the boxes feels really intuitive and hitting them around, dunking them, and throwing them past hazards are all a lot of fun. Loved it, hope there's more to come.

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Just beat the game, it can only be described as a masterpiece. It is hilarious the whole way through, every fight is fun, and it's a top notch display of MS Paint mastery.

Beat God on my first try, he wasn't a very difficult guy, I said to him... "later". Shoot I'm all of out rhymes. Anyway, I'm sure I'll play this many times.

(nice)

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Love the minimalist art and the amazing music. Switching between lines as fast as possible is really fun, you did a good job of identifying that and setting up the scoring around it. Really really solid first game, giving you a follow.

P.S. My high score was 479