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Atomic Potato

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A member registered Jan 03, 2020 · View creator page →

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hell yeah

ty ma man, all valid points

well thats quite a valid point, i should definitely practice writing more engaging stories that dont rely on a dark actions. Its kinda of a cheap trick to make a story more appealing, especially with a game like this that barely has any story structure, which it would have had some resemblance of structure if we had the time. 
Again, really appreciate it chief

lmao, thanks for playing chief o7
i believe you noticed there's 2 endings huh

thanks again ma man :)
tho i wanna ask you, do you think having it a bit dark is a bad thing? do you think you would have liked the story more if it had a positive outcome, or it would have felt just as impactful?

sometimes violence is the answer! Thanks for playing chief, u a real one o7

tank :)
sadly he does in one of the endings

certified banger

either way great work my man :)

some of the team members are passionate fans, ... i just know her from the pipe bomb meme

love the artwork, love the implementation of the theme and how seamless it is. I liked the village part cuz it made me think, i wish the game was mostly that more than platforming, cuz the cloud part just required the clouds to spawn at just the right time even when u click them, and u dont really do much effort tho i appreciate the idea

heh, glad u liked it :]
Sorry about the story, i was a bit of a maniac when i was writing it. The artist wanted to change my mind about the endings if we had time

(1 edit)

glad u enjoyed it, means so much :)

glad u liked the game my man :D
Sorry if it was confusing, but that was sort of my intention with restarting the timeline to incorporate the loop theme. You are making mistakes as a detective, and this is all in your mind, so you are restarting your thought process and doing things right or to better understand the situation. I wanted to make it more clear if we had the time, but we've done the majority of the work in the last couple of days.
Thanks again for playing, u a real one chief o7

Thank u! our artist was pretty goated :]

i cant figure out why that last image is not centered and its bothering me

that was a phat melon

absolute banger of a game, potato approved

certified banger

very understandable, unfortunately we had to compromise on it to flesh out the mechanics. Glad u liked the vibes tho :)

ah lol didnt notic

btw i realize it was made in 9 hours, and its really awesome how much you made in this time. So i guess its fine if you didnt really achieve the full vision of the game.

It is pretty nice. I like how enemies that are far away from you dont attack you directly just wait until you get near them so you wouldnt get overwhelmed, and at the same time you wouldnt be able as much to train the screws (train means making them all stack on top of eachother and all of them are following you from the same direction) like you would do in other games of this genre.

However i wish there was more spice to it, so instead of having an open map, just add some obstacles or maybe even walls that would randomly generate each wave.
And maybe a power up screwdriver that can fit on any screw  that you get for a short time.  
(This kind of fits the theme more than having multiple screwdrivers, since i guess it shouldve been a single tool that have multiple purposes, but idk)

Lastly the controls are pretty good, i just wish you could just select the screwdriver you want using 1,2,3... buttons instead of the scroll wheel so you wouldnt panic picking the screwdriver because its a little clunky since the wheel rolls so fast.

Anyways, i got to wave 14, killed 80, and i would give it 3.75/5. Potato Gods approve!

(1 edit)

Seems fun but can be improved, so:

-Add SFX in main menu 

-Small tutorial or introduction to the game

-When you tap the screen you need to add a little sound and some visual effects to make the controls more responsive

-Add the option to swipe instead of tapping

-Visuals need improvement

-Would be better if you make it endless and gets harder the farther you get

-Needs more optimization cause its supper laggy on lower end mobiles

And that's it, gud luck on your journey! <3

Loved the concept but the movement wasn't really that good