I will definitely make a mobile version in the future, thanks for the feedback!
atmsite
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I had the exact opposite problem while debugging inside of godot where the integer "WORDS" amount would be one less than the gamemode would suggest - it's probably got something to do with the score update loop. It seems the +1 offset may not be necessary in exported builds, I'll look into it after the jam.
There's definitely a way to limit words to be a certain length in godot, or I could curate the list of words - there's only 1000 words, and I've already corrected some of the spellings to be closer to AU/UK English, it wouldn't take too long to scroll through it and remove the shorter words. I'm not sure if the trackpad on controllers is read as a mouse input, if it is then it should work with this game without any changes. Thanks for the feedback, I'll find some time to look at your entry too :)
one of the more creative takes on asteroids - i like how the 'penetration' bullets bounce of the asteroid before hitting another. this could use some music and it would be cool (or maybe hellish idk) if you could die from your own bullets. it would also be good to see when the cooldown is over. nice game!

