Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

atlev

10
Posts
1
Following
A member registered May 11, 2024

Recent community posts

I was hoping the x-ray mechanic would do something, and really missed the ability to awkwardly interrupt the conversation. The drama was very fun though. 

I haven't been to a family dinner in 3 years (thankfully), so I figured this could inflict the right amount of pain I avoided. I really loved the sentence mixing whenever you interrupt them lol.

I will await the sequel to find out

What will he do with the poison

Bad spot for hand. But I am adult :(

You have very interesting cognitive meat muscles

Thank you! :3

Any chance this can be downloaded as a standalone application?

Thanks for considering it! 

I don't know how your code works internally, but maybe read the existing mesh asset data and copy over certain properties? Though I can't think of a way to make that not confusing for the user if there are things they still want to be changed in Hammer. You could leave it as an option that's off by default. 

And I understand that the actor and mesh asset names change if you remove objects in Hammer, so I get it if my request is unfeasible.

(1 edit)

Hi, just bought this asset and it's great so far! 

However, reimporting the map is a pain because it removes and re-adds (I think) the actors in the scene instead of just changing the mesh asset.

Right now, any changes to each actor's collision, lightmap and material settings are all undone every time the map is reimported, making progress very difficult. 

Would it be possible to add an option that reimports only the mesh asset if the actor is already in the scene? 

Thanks <3