Cute and fun! Would love to see more challenge, though. :)
Catis
Creator of
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Quite an interesting game, and an original idea of making your own platformer lever from what you bought in the shop. Each plant is unique in its own way, and most are fun to use. The gameplay is relatively simple and easy to understand, yet weirdly engaging.
Sometimes I was annoyed when random platforms started to fly away for unkown reason or when I was not bounced properly, but most of the time it was rather a smooth gameplay. Dialogue could use a little polishing, but it's not terrible.
The story seems to have a meaning and a message to send. I would say it was pretty subtle yet easy to grasp what the author meant, if not the "capitalism" question at the beginning which made it blatantly obvious.
Overall experience is good. I like the novelty in Reayen's games. Hope to see more in the future!
Clur was a short but quite fun game to play. It did have some slightly annoying aspects of it, but the overall experience was enjoyable. I like that it had an original idea and a unique art style.
The aesthetic:
The music was calming, the Dragon's voice was soothing, and the colors were neat to look at, oh and the characters were cute! All that gave a relaxing feeling,
Color Changing:
It was a good and original mechanic that made levels more interesting. I like how the platforms were not disappearing instantly so you had time to quickly see where they are. It would still be easier to have some platform (other than Other Purple) to stand and look at where both colors are.
Leaping:
Though it is a nice inspiration from Bunny Hopping mechanic from other games, it did not feel very satisfying. Since you could not control your movement while in leap mode, you often have to just guess where you need to start leaping through trial & error.
Anti-Gravity:
It looked good and worked well, but I wish there were more information, like to know when you are affected and when not, or when its effect starts.
Lifts:
I'm not sure how they were called in the game. They were so far the most fun mechanic to use. It was easy to understand and very satisfying.
Punishers:
They were a good idea but not executed well. They made game painfully annoying. The timer for each punisher keeps going when it's not active, but you don't see when it hits, so it's possible that you will go down right after switching colors with no way to predict that.
Other Purple (SPOILER WARNING!):
This is something I did not expect from this game, but I'm all for it! It was really nice to replay the game in an alternate way and see how it changes. It made me feel so bad and guilty when Dragon just kept getting more upset.





