Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

AthanasiaHeaven

2
Posts
5
Following
A member registered Apr 27, 2020

Recent community posts

I really really liked the game! I never managed to score max. I'd love to read the full joke options with all the build up! This is a great game. Very aesthetically pleasing too. Loved the hidden and the unknown comments ♥

Thank you so much! Wow! I have been playing horror rpg games and watching them since I was 13. I'm about to turn 21 now and I've been consuming horror media all my life. I swear, I was scared to the marrow.

Look, my expertise falls into two categories: art and writing. I know very little about programming and, in regards to that, I all can say is that I had a very smooth run and I didn't once run into any kind of trouble or bug or anything — and I did try many things. The resolution I played in was perfect.  I toyed with most settings (as I usually do) and everything worked wonderfully. And I tried many options while playing, I interacted with a lot of stuff. I played the Windows version.  I'm sorry I cannot say more about this equally very important part of the game. I work in one of those industries where the motto is "if people don't notice you, you are doing an excellent job;" I know what it's like to be "basically invisible" and yet, if your work and effort wasn't there, no project would be possible.

The writing is spectacular: it subverts and inverts many expectations while simultaneously fulfilling deep, unconscious desires. It's very hard to explain this and I can't find another way of phrasing it. It fulfills desires: the desire to be surprised, the desire to be "tricked," the desire to see original ideas for once and yet having some of the "traditionally" scary stuff in there, among other things. On part of the writer, it reflects a lot of empathy and signals a great ability to get under people's skin and to trust not only yourself as a writer, but also the player/reader. Underestimating the player is extremely common, so thank you for respecting our intelligence. 

Kat is marvelously written. Her character makes a lot of sense when put next to the options given to the player —or, maybe, the options given to the player make a lot of sense if you analyze Kat's personality—. She has a personality that complements and is able to powerfully drive the story: one of the things that surprised me the most was how much in control the player feels until that control is completely taken away in the most unexpected ways. And, in moderate and timed doses, that feels great as a player; especially, as a player of horror games. As a side note, I'm bright-eyed and bushy-tailed, waiting to meet Lacie!

The pacing is very enjoyable: not painfully slow or so fast you can't blink. It's very balanced and the dream sequence sets the tone and a very high standard for the rest of the game in such a way... And I just can't help but praise your foresight. The waiting screens are timed very well. The player needs them —I definitely needed them. The lines written for interactions with seemingly "minor" details are awesome.  On the topic of lines, you wrote some memorable lines. 

You have a great command of the mood: it's not guess-what-you're-in-silent-hill-for-life  or look-guys-I-brought-a-clown all the time or for too long. It has hilarious and bubbly valleys of joy and scary peaks of glory that put the player to dance in a maelstrom of teenage recklessness I was definitely scared to pull off when I was in high school but really wanted to. 

I'm not going to lie. I'm very picky with art. I really cannot play a game if I don't enjoy it aesthetically. I know I must be missing great works of art, but art is such a big thing for me... With that out of the way, yes, I decided to play Project Kat because of the art. And, man, does the game deliver beauty: I really hope we get a gallery feature. Also, the sprites are ♥.

There is definitely an art style, a very eye-catching and attractive art style, which must have taken a lot of time and effort to develop. And did it pay off. It's instantly catching and I'm sure a lot of people will gravitate towards it! I couldn't help but notice the beautiful and stylized way in which hands are drawn.

Congratulations. I'm rooting for you guys and really hoping you can finish Project Kat: it's one of those rare cases of a harmony-in-all-aspects work and I would definitely love to see it flourish and see you guys thrive in everything (in life too, definitely). 

Thank you for this experience! You really did give us part of your love ♥