Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Atari Lynx Vault

60
Posts
3
Topics
82
Followers
23
Following
A member registered Mar 30, 2020 · View creator page →

Creator of

Recent community posts

The Saga mode is the story mode. The one on the right is just all 6 pieces randomly placed and has no ending

My second most favourite out of the jam. It’s nice and relaxing being able to sit down and build a full map. I found controls a little challenging, maybe because of the isometric style of the game. Also being able to see where a new piece is to be placed can be hard when other pieces are in front of it already.

It looks good and sounds great, but I just couldn’t figure out the rules. It’s similar to minesweeper I guess. It would be good if you had a screen explaining the rules in the game too.

This is my favouring game from the jam! Very cool visuals and music is nice. Scrolling is a little slow I think though, it would be good if the map moved quicker. I’d love to see more levels as well, and the ability to jump to a specific level.

Has very cool effects and the use of the tileset is perfect. It needs just a tad bit more work to make it into a fully playable game. I like the menu system too, and the concept of the game is interesting. Can’t give it a high rating due to it not being fully complete though.

Nice visuals, but it stands out from the rest of the game due to the limited use of the tileset. Reminds me of Blasting Robots (https://itch.io/jam/lynxjam-2024/entries) and Lynx Quest. Took me a while to realise that there’s a marker to show where the gems are!

Nice visuals, but it stands out from the rest of the game due to the limited use of the tileset. Reminds me of Blasting Robots (https://itch.io/jam/lynxjam-2024/entries) and Lynx Quest. Took me a while to realise that there’s a marker to show where the gems are!

Very cool, I like the gameplay in this, can see being able to play it for hours. Nice music too!

This game is tough! Flappy bird in overdrive! I like the digitised sound at the beginning. It would be good if collision detection was more forgiving. Reminds me of https://nop90.itch.io/ryoshi-shinryaku

Thank you, that’s a good suggestion! Should be easy enough to implement too. Agree this game is more suitable to more colours, I only picked it because I thought it would be a “quick and easy” thing, and wow, I was so wrong! Didn’t know that match-3 is a mathematically hard problem!

Thank you! That’s the intent, but first we need to get through all the ratings!

Thanks Karri, I am not happy with the sound either and agree it’s awful, I’m no composer!

Hi there, AtariAge is now owned by Atari so you may need to to contact them. You can also try and contact Albert from AtariAge, who runs the site. I have very little to do with AA these days.

Thank you, I understand, hopefully next time!

Fantastic!

Thank you! Also the HOFF/VOFF for scrolling and explosion shakes. Once I ditch TGI, I’ll make use of the monochrome mode too.

Hi, thanks for the suggestion. At the moment I don’t have plans on adding screenshots but when/if I do, it would make sense to change buttons.

Ah it could be the case sensitivity with the file system, I’ve seen issues where the file was called BOOT.bin vs BOOT.BIN. Glad it’s working now!

Shouldn’t make any difference, I use mine with a BennVenn screen too. Would you be able to email some photos or a video of what’s going on so I can see it? Email is support@k-retro.com

How odd. I’ve just downloaded the menu again and put it on my SD card (16Gb in this case but 8Gb is what I recommend and sell in our shop), and it loads up no problems. Do you have the CONFIG.BIN file on the card as well? If that’s there, the only thing I can think of is that the SD card is not compatible. What brand is the card?

What size is your SD card and is it formatted as FAT32? It might be worth re-formatting and copying it after that.

Thanks for sharing and glad you finally have it!

We’ve just completed LynxJam2023 (https://itch.io/jam/lynxjam-2023) that was based completely around this tile set. Thank you for making this freely available, as a result we have 12 new games for Atari Lynx to play!

That’s correct, just as Karri said. The template that is provided will take care of generating an appropriate ROM file for you.

Have you got any experience for making music/chiptunes or SFX for an Atari Lynx? If not, then this is probably the wrong game jam for you.

This looks amazing. Nobody will care about Zaku after this is out!  

Haha, thanks! I've been wanting to do a parody game for a while and this seemed like it would be an 'easy' and 'quick' game to write. I was wrong about easy/quick but it was lots of fun and I've implemented some new techniques as part of it.

You have bad ROMs, convert them here - atarigamer.com/lnx2lyx

Looking forward to this one very much!

It does that sometimes when too many people try to use the emulator at once. Try it again at a later point - I just tried it then and it worked...

This is not compatible with Lynx GD, it's for the Lynx SD only

Thanks for sharing this update!

Have to say I loved the graphics and the music. The parallax effect is great too, but I did find it difficult to tell when a skull would actually hit me and when it would be safe to dodge it. It would also be nice to have a counter showing how many moonbeams have been collected so far. Looking forward to a more complete version

When I first put the headphones on, I thought "this is terrible", turned out my Lynx has a bad stereo socket. Swapped it out for another Lynx and wow, I was impressed! Can't say this is the style of game I like, it reminded me too much of Alien Isolation. I made heavy use of the computer map and it was so pleasant actually finding an exit. Some points of frustration though - can the computer map render quicker? It would be nice to have a sound sample menu so you can test out and know what various sounds mean - like walking into a wall, etc. The graphics effects, where found, are amazing though!

It took me a while to get the hang on of the controls and I managed to get down to the score of 11 so far. I noticed that sometimes if you're falling and there is a potion to collect, once you hit the ground, the potion disappears. Cool music and animations, will have to keep trying to get a better score I think!

I really like the idea of this game, especially the meta-controls, it's very cool. The music is very nice too. The only improvements I would suggest is not using the default CC65 font.

There are! In fact it's available on pre-order on the LynXmas 2020 cart, you can get it here - https://atarigamer.com/shop/AtariLynxGames/5739799835049984

We're going to have new stock of BennVenn mod kits soon, probably a couple of weeks from now 😎

Hello! Glad you like the improvements and thank you for your support! What you're describing sounds like LYX files to me, these are going to be slightly smaller, the LNX files are just 64 bytes larger and contain a header at the start of the ROM to provide additional information about the ROM. ElCheapoSD expect LNX files and I know there are tonnes of LYX files out there that have a .LNX extension. I'm working on an online utility that will be able to fix your LYX ROMs, will try and get it finished this week. At the moment it can convert 256K LYX files to 512K LYX files, but that won't help you in this case. The utility is here - https://atarigamer.com/lyxconverter. Check back in a few days, hopefully I've had time to update it by then.

Hello! That's odd isn't it? ElCheapoSD Menu uses the same API but that works by sending a ROM number to launch a ROM. I am guessing something is going awry during sorting. Can you try and format your SD card and copy the menu and the ROMs back? If that doesn't work please join our Discord server for a chat - https://discord.gg/SnDrdJTkUk