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asylharry

14
Posts
2
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A member registered Aug 21, 2022 · View creator page →

Creator of

Recent community posts

Simply addictive, easy to understand and play I got into it super fast,  love all the sound design it is very cute!

Yeah the happiness generation is a bit too hidden you can actually generate a lot of happiness during the day, but since i provide no explanation for it i think it gets missed, the houses provide expansion slots after a day, the expansions provide a lot more happiness. This is a fault from my side completely making no tutorial. If you wanna have a another go at the game i would recommend a build order like this:

Build Order:

Day 1: Build 1 House,

Day 2: expand house with 1-2 wells, after this the game should become much easier.

This is an oversight from my side i greatly appreciate you trying the game and giving me honest feedback!

You are completely right with a bit more time i would have included some introductory tips, such as controls and also a sequence when entering the "Lucid dream" part, thanks for the feedback!

Yeah the combat can get a bit repetetive especially when you figure it out. If i expand the game, abilities and better enemy AI is at the top of my list of things to fix! Thanks for the feedback!

Thanks for the feedback! I think you are right on the money, the game is a bit confusing and a bit convoluted overall, something i would have loved to fix with a bit more time!

The vibe of the game is great, feels like a browser game from mid 2000s so a bit of nostalgia

I like the artstyle quite basic gameplay but great for a first game!

Great atmosphere, love the little changes while using the phone, puts you really on edge

I love the 90s game aesthetic ,the death sound might be a tad too loud though! 

Really Nice game love the art style and concept!

Sorry for the late answer, but sadly no the game was written in godot 4.1 with c# which can not export to web :(

Pretty well implemented though i do not like the gambling mechanic of just guessing were you should, go maybe i'm missing something, loved the music which fit the whole aesthetic really well!

Yeah something seems to be wrong if you restarted the game and started with a 1x2 scaffold, this is one of the hardmode levels which is beatable but much more tricky