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asusralis

6
Posts
A member registered Apr 12, 2018

Recent community posts

So there isn't a way to optimize the meshes while still being able to just use the color palette? Why so?

Thanks for listening to our issues. By 'use external materials' in unity, do you mean the legacy option? I tried that, but I couldn't get it to work either.

If I understand correctly, you will add an option to allow us to export a .obj from this software, import the model to Unity, and allow a material like this to be used with it? Then we can just assign the material to it like this.

If this can be added in the next few weeks, I don't mind waiting. We really need this program for when we start to playtest on mobile, but it would be nice to start optimizing our models sooner than later so we don't have to go back and do so many.

Thanks again for the help!

Hello! I had a feature request and an issue.

Can you allow .vox files to be dragged into the application instead of requiring to use the file picker?

We're also having an issue using our material with the .obj files that are created with this program. We use a single material in Unity which takes our palette texture.

To use files created by MagicaVoxel, we just export the .obj, import to Unity, and apply this material to the .obj file. The colors all match each other. This doesn't seem to work with .obj files created by this program.

The VertexColor option says we can't use .obj files in Unity, and the Material option says one material per color (?) which also doesn't make sense for us. The two textured options are also out of the question.

What exactly should we be using to use a single material while using .obj files in Unity?

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Hey! One more question - does this program automatically change the coordinates to Unity's? In Blender we change up to y and forward to positive Z. If not, can you add that as an option too? That would then allow us to skip Blender.

Thank you for the reply. No, none of the files I tried use animations. I'm glad to hear about the scale! 😸

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Does this not work with the latest beta version of magicavoxel? It says my saves are not compatible.

And can you please add a way to scale too? If that was built in we could skip blender entirely.