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A member registered Oct 16, 2015 · View creator page →

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Hi! The game is unfortunately more of a proof-of-concept right now. We made it during the Ludum Dare game design event, but eventually we plan on finishing it. Hope you enjoyed the game, even though it's currently short.

Food costs money. :-)

The game was coded in Game Maker, by GZ from It can be a bit hard to make 3D games in Game Maker though, so if you want to learn how to make 3D games you might want to check out Unity instead. Good luck!

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Hi! Happy to hear that you enjoyed the game. :-) 

Unfortunately we're probably not going to update the game further, beyond fixing bugs. Maybe if it sells well we might consider making some additions to the game, but at this point it looks like we'll have to let it sit for a while. 

Thanks a lot for commenting, and feel free to sign up for our newsletter at if you want updates on our future projects.

Sure! Just visit and use the e-mail form at the bottom of the page. Thanks a lot for taking the time to report bugs!

Unfortunately the tech we used to make it makes it really hard to port to Linux. We've tried but it seems that we'll have to wait for updates before that's even a possibility. Sorry!

Cool vid, and thanks for giving the game a try. We really appreciate it. Looks like the beginning was a bit frustrating, but you were an inch away from figuring the whole thing out. Maybe give it another go some time in the future and see if you like it. :-)

The fifth ending is definitely not a myth. In fact, one might say that it's... an elevated ending.

The game can be frustrating for sure but that's part of reaching the final conclusion, and a walkthrough would maybe undermine that a little.

There are a lot of informative let's plays that you can watch on YouTube though, so just get in there. If that TV isn't on 24 hours a day, I'm coming in after you.

Thanks a lot Miles. It makes us really happy to hear that you enjoyed the game so much.

Sorry that you found the game boring. I don't think we're going to expand the gameplay much right now, so if you want a refund you can e-mail us at support AT astrojone DOT com. Again, sorry that you didn't like it.

We saw it. Very nice! :-)

It costs $1. :-)

Kind of. You can trigger most endings on any regular work day, except for two obscure ones, one of which can only be triggered on the first day and the other has to be done repeatedly until you get the ending. I'd say that if you carefully scour the floors in every single room on a regular work day you'll be able to unlock most of the endings.

That's pretty impressive. Hope you got a kick out of them. :-)

We had some issues porting the game to other platforms, but we might do it later. Sorry that we can't bring it to Linux right now, but feel free to sign up for the newsletter at the bottom of and we'll send out an update if we can manage to port it.

All of the objects you seek are on the floor in different rooms, usually strategically placed behind other objects. Hope that helps!

The 3D models were made by Jani Saarelainen using Blender. It's free to use, so give it a try.

No. They are the minimum specs.

The game has five endings, including the main one. We don't want to spoil it, but you'll be able to find some (or all) of the key items by exploring every nook and cranny.

Glad you liked it. The soundtrack is coming soon!

Thanks for the kind words. We're not sure whether we might implement saving due to how the game ends, but we might consider it for future updates. Glad you liked the game.

Thanks for the kind words. Awesome video too. Nice job!

It's just a Windows 95 gag along with the other Windows 95-esque goodies surrounding this game. Sorry if this has been an issue.

Would you mind e-mailing the AVG warning to support AT astrojone DOT com? We'd really appreciate it.

The game was made in Game Maker: Studio. GZ from GZ Storm programmed it.

We're really sorry to hear that. Can you e-mail support AT astrojone DOT com so we can help you?

Glad that you liked it, and sorry about the bug. If you'd like some help troubleshooting, feel free to e-mail us your specs at support AT astrojone DOT com.

Sorry to hear that. Can you please e-mail support AT astrojone DOT com so we can help you?