Hi! The game is unfortunately more of a proof-of-concept right now. We made it during the Ludum Dare game design event, but eventually we plan on finishing it. Hope you enjoyed the game, even though it's currently short.
Astrojone
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The game was coded in Game Maker, by GZ from gzstorm.com. It can be a bit hard to make 3D games in Game Maker though, so if you want to learn how to make 3D games you might want to check out Unity instead. Good luck!
Hi! Happy to hear that you enjoyed the game. :-)
Unfortunately we're probably not going to update the game further, beyond fixing bugs. Maybe if it sells well we might consider making some additions to the game, but at this point it looks like we'll have to let it sit for a while.
Thanks a lot for commenting, and feel free to sign up for our newsletter at astrojone.com if you want updates on our future projects.
The game can be frustrating for sure but that's part of reaching the final conclusion, and a walkthrough would maybe undermine that a little.
There are a lot of informative let's plays that you can watch on YouTube though, so just get in there. If that TV isn't on 24 hours a day, I'm coming in after you.
Kind of. You can trigger most endings on any regular work day, except for two obscure ones, one of which can only be triggered on the first day and the other has to be done repeatedly until you get the ending. I'd say that if you carefully scour the floors in every single room on a regular work day you'll be able to unlock most of the endings.
We had some issues porting the game to other platforms, but we might do it later. Sorry that we can't bring it to Linux right now, but feel free to sign up for the newsletter at the bottom of http://astrojone.com and we'll send out an update if we can manage to port it.