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ASTRIN

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A member registered 79 days ago · View creator page →

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(1 edit)

Can a quiet path puzzle make you want one more stage?

Play free: https://astrinforge.itch.io/astrin-moonloom

No download or game account needed. Tap a tile to rotate it; connect the star to the moon through every rose knot.

Try for up to 3 minutes, starting with stages 1–5. You do not need to finish them. Then reply with just ONE line:

“Stage __ — too easy / just right / too hard.”

If the controls are unclear, “controls unclear” is useful feedback too. An extra sentence about why is welcome, never required. Critical feedback is welcome.

The first five are an introduction. If you prefer tougher puzzles, every stage is selectable and the in-game optional challenge is available. 100 stages; undo, restart and guide; no timer, lives, ads or payment.

The GIF below is actual creator-operated tutorial play, shown as a short sequence of captured states. It is not a player testimonial or a claim of blind first-try skill. Existing clear counts are developer QA.

AI-assisted programming, original code-drawn visuals and WebAudio tones. Public playtest; fun and human difficulty remain unvalidated. Replying here or on itch.io requires an itch.io account. In-game reports stay local unless you choose to share them. 

(4 edits)

 Can a short obstacle flight make you try again?

Play free in your browser: https://astrinforge.itch.io/cave-shift-60

Try for up to 2 minutes. Start with the first 3 routes, or continue if you already know the controls. You do not have to finish. Then leave one line:

“Stage __ — too easy / just right / too hard.”

If you hit an unfair collision or the controls feel unclear, that is especially useful to hear. Device/browser and a reason are optional. Negative feedback is welcome.

CURRENT VERSION 0.5.4 — ASTRIN SILVER WING, formerly CAVE SHIFT. The previous 0.3.1 description is superseded. 100 obstacle-only flight routes, three shields, no items or automatic shield refill. Tap, click or press Space to flap; release to descend. Later routes need more precise control, with brief breathing sections every eight gates.

Free public playtest. No payment or reward for positive feedback. Playing needs no download or game account; commenting on itch.io requires an itch.io account. Progress and result reports stay local unless you choose to share them.

Automated clearance checks are developer QA, not evidence of human fun or difficulty. Original example: TheGemDev, HelperWesley and GDevelop. AI-assisted code and original ASTRIN visuals/sound.