originally i thought it would have been cool if instead the player had weapons that would become unstable as you took damage. weapons could break leaving the player in a vulnerable state, and with a default "pee shooter" weapon. essentially the weapons would double as a offensive + defensive thing giving you Armor (protection) and a way to attack, over time they would break down. if a weapon began to break down your shots would become stronger but harder to control and would bring you closer to a fragile state, when a weapon would finally lose its "armor points" it would get removed from your arsenal and you would have to survive.
Another idea i was thinking to do was make the enemies themselves be "unstable" by mutating into demon/cult member hybrids, a chance to mutate into other enemies upon death or randomly :V. didn't get to making demon variants of the enemies though :
WhoobaDeDo
Creator of
Recent community posts
WhoobaDe Do:
Beta Version: 00
Did you enjoy the Game?
Y
Should Hit and First Aid be changed to be unique for every hero?
Y
Rate the following 1 - 5:
Hit:3
First Aid: 3
Insight: 4
Topsy-Turvy: 4
Burning blood:
Iron Platelets: 5
Music 1 Pre fight: 2
Music 2 Fight Victory: 1
Music 3 Bad Guy: 3
Music 4: To Be continued: 4
Overall Sound: 3
Blue's Char Art: 5
Red's Char Art: 2
Green's Char Art: 4
White's Char Art: 3
Overall Art: 4
Blue's Char Writing: 5
Red's Char Writing: 4
Green's Char Writing: 5
White's Char Writing: 4
Overall Writing: 4.5
For bug reports please describe the circumstance leading up to the bug, and a screenshot or recording of the bug.
the game would tell me someone is downed then let me use their cards.
while that was happening characters that were alive I couldn't select





