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astolvoca

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A member registered 71 days ago · View creator page →

Recent community posts

Tried the game out, it was quite fun. Simple concept but a unique twist on the classic Tetris formula.

The only complaint would be maybe there are too many upgrades to choose from when you get through a level, sort of leaves me in decision fatigue.

But overall a fun game.

Also I see your use of AI, I don't agree with AI being used but I assume you're a beginner and you used it only when you're hitting a brick wall and not sure how to do certain things in coding. So I think it's fine, just don't make it into a habit.

H
Here you go, I gave some feedback at the end as well.

Really basic and simple game, though I'd say the art style is charming.

I guess it'd be cool as like a little game for small children to learn rudimentary math but I can't exactly it's my type of game as a grown man. But cool game regardless.

I also made a let's play video of two of your games. (This one and Make The World Go Spin) Would you be interested in watching?

Hey there, I tried your game recently.

I think it's cool I can tell you tried to implement a couple different attack patterns and have multiple phases in the boss fights to make them interetsing. However, I think at some points there are times it became stale. Usually games can make boss fights more interesting by introducing more attack patterns or increasing the attack frequency when the boss is at lower health. With the 2nd phase maybe you can make the boss do 2 attacks at the same time or something.

Another thing is that it wasn't clear to me that you're supposed to stomp on the boss's head in the 3rd phase. I just continue stomping on the fish and heart but the health of the boss went negative and I couldn't figure out why I can't defeat the boss.

Also overall, it's obvious the game needs more work with the art, animation, sound effect, etc. But since this is a prototype for a single boss fight I think it's to be expected.

Overall cool game.

(1 edit)

Hey there I played the newer version, I appreciate the tutorial. Now it feels much easier to understand. (I never knew there's a king that you're supposed to prioritize in killing)

Nevertheless there are still some small things that I think are a bit odd, for example in the story mode when you complete a level and press continue. It doesn't actually get you to the next level, instead it just restarts the level and you need to go back to the menu and select the new level by yourself.

Fun game, nice job especially considering this is your first project. However, I'd wish that maybe the game wouldn't require you to close it in order to progress as it is a bit annoying.

An interesting autobattler, though not my personal type of game I'd say you may enjoy it if you like autobattler.

But I felt it was a little confusing and it might need a tutorial, as well as maybe more saves between the levels. 

試玩咗大約半個鐘,幾有趣。

畫風幾靚。