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adri

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A member registered Mar 10, 2022 · View creator page →

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I rarely leave comments on games, but after playing this demo, I felt genuinely compelled to share my thoughts. It’s not often that a visual novel grips me so intensely, but this one; this unsettling, beautifully crafted piece of storytelling, truly took me by surprise. From the very first scene, I could tell I was experiencing something special, something that didn’t just want to tell a story but wanted to reach in and captivate players.

First and foremost, the art is breathtaking. Every frame feels deliberately composed, not just to look beautiful, but to evoke. The visual style leans into the macabre so perfectly—the use of shadows, the carefully detailed backgrounds, and especially the character expressions all lend themselves perfectly to the creeping dread the game cultivates. There’s something genuinely unhinged in the way the characters are drawn. Every glance, every twisted smile, every wide-eyed stare is packed with meaning. You can tell a painstaking amount of effort went into capturing the emotional volatility of each moment.

The psychological horror in this game doesn’t rely on jump scares or shock value. It's a slow-burn through and through. It seeps in through the dialogue, the pacing, the quiet moments between breakdowns. It’s in the way characters unravel and in the things left unsaid. That slow descent into madness, grief, or something more unknowable, it lingers long after the screen fades to black. And for me, that’s the mark of truly masterful horror: when it disturbs not just the senses.

The writing is nothing short of exceptional. Rarely have I encountered characters so raw, so achingly real, even as they exist within a fictional world. Yul, his sister, and Mila are all complex, wounded, and deeply human. The way their trauma is interwoven into the narrative feels both respectful and unflinching. There’s no romanticizing their pain, no easy resolution. Instead, the story holds space for their damage, and in doing so, it demands the player’s empathy—even when things become uncomfortable, especially then.

Over just four chapters, I found myself completely invested in their fates. That’s not something that happens often for me, not to this degree. The emotional stakes are high, and it’s clear that no character is safe, no matter how central they seem. That unpredictability only heightens the tension and draws you further in, making it impossible to look away, even when part of you wants to.

Thank you for creating something that challenges the conventions of the genre, that doesn’t shy away from the messy, painful, and often terrifying aspects of the human experience. This game has already carved a space in my mind, and I know it’ll linger there for a long while. I truly love and appreciate this game and cannot wait to see where the story goes from here. Much love and support!

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While I agree with some of your statements, I think it's essential to consider that the reason the story seems simple so far is because it's a demo. I'm sure that as more updates get released we'll see the story grow to be more dramatic and thrilling. 

You mentioned that this story is intended for a female audience simply because the MC worked as a waiter and has sleepovers. What do those two things have anything to do with the MC's gender???

Also, what's the point of you playing IF games when you think the majority of them are mediocre? Making that sexist comment about men taking criticism better than women was also completely unnecessary. I think your original post was pretty solid in terms of criticism, but all your other replies afterward are just rude and lack any tact.

I adore the art style for this game, it's so cute! Mychael lives in my heart rent free, I'm so excited to see more of him <3

I also couldn't help but notice how the main menu music is 'Once Upon a Dream' from sleeping beauty, which happens to be my favorite Disney movie :)

Im so close to perfect, it's just those pesky friends of mine :) I'll see you in 40 years!