Thank you!
I'm glad you enjoyed it.
done! could you rate mine ? https://itch.io/jam/godot-wild-jam-91/rate/4406624
done! could you rate mine?
https://itch.io/jam/godot-wild-jam-91/rate/4406624
Had quite a bit of fun with this one!
congrats on the game
I Love the art style!
Congrats on the game!
I really like that shot and dodge style.
Feels nicely integrated with the Jump's theme.
Oi mate, you got a loicense for that digging?
I'm glad you had fun! That's what's most important.
And yes, the platforming needs some work, it was a last-minute addition to the game.
A fun game about stealing enemies weapons and recovering an Egg.
I like that style with 2D sprites on a 3D level.
Also, it's easy to fall off the map.
Seems to be flagged by itch.io for some reason, I ran it anyway and didn't encounter any issues (using wine on linux).
Sadly, can't play. Clicking the "Play" button does nothing.
I get this on the logs:
"ERROR: Can't change to a null scene. Use unload_current_scene() if you wish to unload it."
Short and simple.
You can still kill them after dying, and the game gets bugged.
The camera requirement made me play it on my phone. The scrolling was too slow (maybe because it was expecting a mouse?).
Good visuals and an original idea. Congrats on the game!
I like the idea, but had a hard time figuring out what to do.
I played the start of game again to re-read the instructions, got Fergus to use the flash but couldn't figure out what was i supposed to do with the camera off switch.
anyways, congrats on the game!
I liked that opening cinematic. Smoking the loot is a fun mechanic. Good visuals and a very complete options menu. Congrats on the game!
Had lots of fun with this one. Congrats on the game.
Cute and quick. Congrats on the game!
Great game, good concept and implementation.
Had a problem where the click and drag controls stop working after dying once. Aside from that, it's an interesting idea. Congrats on the game!
i like the visuals, but the game seems broken...
The money doesn't go down when i hire someone, expeditions never end and "ending the day" does nothing...