Wait wut? Huh?!
Asrender3
Recent community posts
Im currently playing chapter 2 and like wtf is up with the pacing, character development and so on. Like was the mc supposed to be afraid when his dad called him "a naughty boy", because that took away ALL the tension. Also, so i can buy when know how to navigate....but HOW do we know the exact location we ended up in and know where the pirates took us if we were unconscious, with 0 time to verify, do we have GPS in our heads because you use the stars to navigate by sea. *Edit* Now this just made me out the game down, a little afterwards we get a scene of the mc actually using the proper instruments and a proper way to chart the current location?! This just make the previous scene not only unnecessary but it also points out how wierd we knew every location just by looking at a map! Sorry this just pissed me off, did no one proof read this and said how odd this all was? *End of edit* Also are we a prisoner, merchandise or a special guess, because we can go wherever we want and do basically anything and are kinda treated like royalty. These things just take me out of the immersion
Oh no you don't try to lie like that, your next game is NOT free. How do I know this, because you said it yourself: "I am in the early stages of working on some RPGMaker game concepts. I've got a few artists on board so we'll see where that goes! Unlike FS&S, this game will not be available for free."
This game is dead as like every other vn left on an indefinite hiatus never returns and is a cheap way to give a false illusion that it has a possibility of coming back. Don't try to wiggle yourself out of this, you've lost the passion for this passion project: "it's not time efficient to be working on passion projects purely for the passion." Finally releasing a free demo does NOT make the game free, it just makes the advertisement free.
You can't really claim it's a difference of culture and you can't claim slavery is tied to culture. Also "be productive or die and give bullies what they want"? I can sit here and break apart your statement, but unless you're ready to read an essay I won't bother. Also while I'm exactly sure how you got going from being a prisoner to fully accepting all I said while being glad is tied to culture, because there's no culture or anyplace where you'd be glad unless you've been indoctrinated
I had to pause because the trial was ended with us "being free", but in reality we're now slaves that can either do what we're forced to do or we're imprisoned, for life i bet, or killed and we're ok with this? Also when give the option to get back our phone we just give it away because it has no power? Even a dead phone can be used in many ways. But all in all why does it play out as if we enjoy the idea of forced work and going as far as saying we would make things out of our freewill? Sorry for the rant, I'm just trying to understand why the MC is ok with everything that's been done to him so far
I maybe a bit late but with the new sprites they just look too clean. By this i mean, compared to the old ones, the new ones look like the have skin instead of fur especially when looking at the feet, hands and muzzle, Arkyn's muzzle does have some. Not sure if this was intended but since you paid over 1k it should at least look better. Also I'd suggest working on one route at a time instead of 4 as that would make things extremely slow, I know there's no "definitive route" but focusing on 1 at a time tendbto make thing progress at an adequate time. There's been an alarming amount of VN that the creator either took too long or went in over their heads and either lost interest or lost support and this vn has some incredibly unique story and I'd hate it to get dropped
No es por nada pero si vaz hacer tantos dias no es mejor concentrarte en uno o dos por el momento ya q tantos dias con tantos personjes se tardaria años? Lo digo pq he vistos mucho desarrolladores perder ganas en sus juegos pq es mucho trabajo o algo similar. Es un buen juego y diria q Tigre y Marcos tienen la mejor historia, en mi opinion.
"Being muscular doesn't mean you're indestructible and have no fears (or even feeling insecure)"
Yes that's obvious, but I'm talking about his character design and how it contradicts who he is. Also his character, based on dialog, does indeed portrays signs of insecurities.
"He's not a scaredy cat either tho"
Cowering in fear under the table and having a panic attack over talk about ghost and disappearances, scared of the dark, going in an abandoned church and so on and so forth does make him one.
"Muscles won't protect you from ghosts"
Again not talking about ghost talking about who he is. Went a bit more in depth in a previous reply, I'll just add that his previous one made it more believable to be the way he is then this one. Was it perfect? Not precisely but it did do a better job
You're missing the entire point, firstly on it's own it does look good but when put into context of said character it doesn't. This is because when someone is designed to be a little extra buffed it portrays signs of both strength and confidence, the former of which he doesn't/shouldn't based on both his own actions and dialog from him and others. I'm not saying he can't have muscles as that would be bad as he goes to the gym, or in your words is a gym trainer. It would be better if his character design gave off the feeling of his insecurities, fear and/or trauma; this is so when seen you can tell or guess his personality without the need of heavy storytelling. As a said with this he just looks like a generic muscle guy/jock that's friendly just a tad shy and would always put himself in front of all danger. On a side note not all gym trainers have a lot of muscle, in fact a good one would look on the more lean side. A great example would be to look at physical instructors; finally there seems to be a trend among the newer disgns of everyone being muscular and it's better to have diversity to distinguish them. I won't be a yes man as I've seen others do and I prefer to give constructive criticism, I really feel like the old design gave a better portrayal of his character
Idk isnt he supposed to be the scared guy who has trouble sleeping and stuff? Him being so buffed contradicts this, like why would someone so buff and strong have his level of fears? With this he looks like the generic nice buff football player who would protect you and not the one who'd be seeking protection
This chapter did way too much jumping around, also you don't need to announce every single time you're changing perspectives. When you do that it kinda insults the readers reading comprehension, like unless you tell them they'll never figure out even though it's obvious. Finally this cliffhanger didn't fell earned and it played out really trollish because of the constant back and forth it felt like almost no progress was made story wise, even though it kinda did. I am looking forward to the next chapter and hoping it's better and really hopeful we get to know what the MC sacrificed. Also is it was even needed in the first place as it kinda seemed Draveyar's uncle released him himself and not the spell, finally will the MC turn into a werewolf since ya know he got bit and all or will that be addressed in the story? Cause I'm half expecting it with how we got asked what color werewolf would we be if we got turned and all
So can like someone pls explain this to me because this has got to be one of the MOST confusing VN I've ever played, and I've played a lot. It revolves around mainly what exactly happened with Sydney's death, it's implied that several different things happened with only 1 of them being 100% true and that's the fact that Chase did NOT kill him, but it's implied that it was TY and/or sam or a third entity that vowed to protect TY at all cost. The only actual conclusion, that yet again can be even more confusing, is that the true ending is Leo's good ending . But you need to play the sequel and get the perfect ending to even know this, and yet it's implied that also TY's ending is also real?! Like the VN seems interesting at first glance until you actually TRY to piece it together and it just falls apart, almost like it was created by multiple different people with different points of view. TLDR story starts off good but derails quickly once you get to the endings and try to piece it together; and who killed Sydney?!
I have to unfortunently drop this, the whole marcus and callum thing is SO forced that not even suspending disbelief doesn't help. Like it first started really good with Callum looking and caring for both Lupe AND David, but since you introduced Marcus as a love interest you made Callum forget both Lupe and David and all his feeling for both. Like the breaking point are both when Macus went all out on Lupe and Callum did jack shit to help and defend her even when he saw himself in her and said how he "loves david but is in love with marcus". You gave us the illusion of one thing but changed it to another half way through the story. Right now you made it seem like Callum is a hartless horndog chasing after "puppy love"
Like the story for a bit, but definitely not Marcus one bit. It's really obvious he has something to do with the disappearance, I say that because it's obvious now that his obstacle is gone he can get what he wants. Not only that but Cal hasn't had any time what so ever to process what happened and is obviously being pushed in a certain direction by everyone, except for Lupe. It just extremally feels like Cal is being taken advantage of and no one around him is helping him what so ever and the only person who could really help him, Lupe and David, are no where to be found. Hopefully someone actually helps him and finds David before it gets too late for both him and Cal
Ok that's good to know, I was just worried that this would become one of those games where I get super invested, only for the creator to tackle more then he thought he could chew and abandon the project. If you want a perfect example of how choosing to finish 1 route at a time I'd suggest looking at the gane Sileo: Tales of a New Dawn or contact them and let them tell you their story. To be fair I'm incredibly interested in the routes for Blake and Patrice. I wish you the best of luck on this project and if you need help never hesitate to ask!