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A member registered Mar 07, 2018 · View creator page →

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No need to send the whole language if it's covered in the game already, I just have a question about one word. Is "jigu" an adjective, an adverb, or both? It seemed to be used as both, meaning something akin to "up", but I wasn't sure.

It's a nice attempt at a conlang, especially with the time constraint you had. Conlanging for games like what you did is something I'm very interested in, and I'm hoping to one day develop a simple text input system like Themengi's but able to accept arbitrary grammars and lexicons, in order to have procedurally generated languages used by NPCs that you have to learn in an adventure game.

Fun game even though it's short. I really liked that you actually used a different grammar with verb-final word order and affixes, instead of just doing English with different words.

Is this an actual conlang you made or just a few words made specifically for the game? Also what's the phonology of the language, if there is one? I was just using 'ng' /ŋ/ or /ŋg/, 'th' /θ/, 'tz' /ts/, 'q' /tʃ/ and direct IPA values for everything else when pronouncing words in my head.

It's the capital S, oh yes, I'm fresh, N double-O, P D, O, double-G, Y, D, O, double-G

Haha, thanks. Unfortunately the gameplay was added right at the end and rushed, so it's not very fleshed out. It could really benefit from a tutorial and better spawning mechanics. I learned a lot from making it though and if I were to do it again I would definitely cut back slightly on the features so that I had time at the end to refine the gameplay and graphics.