Everything from the gameplay to the character design is extremely well done and feels professional. Whoever made this clearly put a lot of thought into it. The enemies are extremely easy to spot at a glance (though you might want to double check red-green colorblindness accessibility) and the rest of the art theme seems cohesive and adds to the immersion. Unfortunately, the sound doesn't seem to work for me (macOS using wine to run). The only connection to the theme being the compound bow feels a little bit disconnected, maybe you could add a mechanic where killing enemies makes you stronger or have a pickup that allows Dip to double in power or size or jump height rather than a flat power level throughout each level. Overall, the gameplay is intuitive and feels smooth, amazing that this was done in under 70 hours.
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A member registered May 21, 2024 · View creator page →
