It's safe. Actual viruses would trip way more antivirus programs.
asnro
Creator of
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For the record, Virustotal has 2 out of 70 programs flag the file as malicious.
Nobody else has reported any viruses, which leads me to believe it's a false positive.
https://www.virustotal.com/gui/file/171225e5937cab502848e5cc0e598b9cd28ded62125c...
Thank you!
- The health regen being constant was intentional to let the player escape tough situations, but I will see if other players also want an out-of-combat check.
- Health pool gets bigger as you eat more guards, but it is a very slow increase. I will see about increasing the health gain.
- Is this a bug you are describing with the zero speed? I haven't encountered behavior like this and do not understand why it might be desirable if you are describing it as a suggestion.
2. Good question, I think beams will get stronger as the game progresses to account for the thief gaining weight through the levels. They have a random weight tolerance to introduce some randomness into each playthrough, but I am not sure how well this works out in practice.
3. There is a guard patrolling the upper walkway in the wine cellar, directly below the second room's floor. I suspect he hears the guard being swallowed through the floor and by the time he reaches the spot to investigate, you're gone into hiding. See if you can spot the guard's "I heard a noise" exclamation through the floor as you swallow the guard in the second room? You can also use Z to check where he is, and see when he gets triggered to investigate.
4.1 The swallow attack's collision check originates from the camera, not the player character. I see how this can cause around-the-corner swallows, and will see if I can implement an extra collision check from thief to guard.
Thank you again for the feedback!
Thank you very much for the constructive feedback!
1. I am trying to look into the brightness bug, but currently there's very few leads as to what causes it.
2. The fattening system is very overtuned currently, to account for a full game's length - you reach full fat level after eating 100 guards, which is kind of unachievable unless the player is tenacious or spams the debug key.
2.1 This is a new bug to me, I will look into the despawning but I have an inkling it's caused by the splinters spawning under the wrong parent.
3. The guards' hearing goes through walls at the moment, which can cause odd situations like this. Do you mean guards will hear abnormally far?
3.1 This is a persistent pathfinding bug I will try to assess with the next version.
3.2 A death/capture scene is in the works, but adding a "you died" text is a good idea!
3.3 An icon legend could be useful here, but to explain: the gray square next to the heart is the stamina bar, which goes down when sprinting and using the vision ability. The wiggly icon represents sound radius, with the top of the bar signifying 10m sound range.
4. This is a bug I've never encountered until today, will look into either disabling the attack or keeping the player's rotation locked to the ladder.
4.1 Does this happen when guards are clipping through walls/doors? Their hitbox should be firmly on the other side of the obstacle.
https://github.com/Asnro/Hungry-Shadows-Bug-Tracker/issues
Issue tracker is up! Please check if your issue has already been reported and open a new issue if not.
