Slowness seems more to be because of movement and action design, it's floaty and a bit janky - you have 0.3-0.5s accelerate-decelerate when moving, sledge swing takes like 2 seconds locking you out of rotation, etc.
This kind of movement has its place, but it seems to be either conflicting or just not fit for other gameplay parts, not sure which one. But it does have weird feeling of quite an input lag.
But, good luck with other projects and further learning.
Askadar
1
Posts
A member registered Oct 09, 2018