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AshySlashy9725

15
Posts
A member registered 27 days ago

Recent community posts

OMG I cant even go a day without you updating things lol. Thank you for the achievements page. I guess you can take that off my list of recommendations. 


All I have now are:

- Emergency Government after total civil war victory where you started in power

- Time doesn't advance when using advisor card

- Start a patron or something lol. 

Oh wow, that is one hell of an update. Almost feels like a whole new game again! I am still so excited to see what's to come! So much of what me and others have mentioned has been added and its so cool to have that direct line of communication. You have implemented this game so beautifully and I hope I have the chance to buy it on steam some day!

Other than what you have said you planned to add the only suggestion I have is the ability to finish the game after a civil war. Obviously, it would have to be a total victory scenario and the player should be in a position of government when triggered (basically any KPD outcome). This is especially the case if you plan to extend the game to the end of 1933. Also I feel like there should be more end slide notes. With all these new options and accomplishments it would be nice to see them.

I have found a few bugs. Pfulf's women's rights ability seems to just break the game. It freezes up and the text disappears. Severing's prussian bulwark ability doesn't trigger the 6-month wait until you can use an advisor again. You can just use it over and over. Also, any advisor ability which is calling up a card causes a month to pass. If that is intended then it is my suggestion that it doesn't do that.

If you're on hard mode its convenient to have the same PM as the advisor ability you like. 

Otherwise no, not really. It basically just role playing. 

In terms of demographics this is what each looks like in Jan 28' 

Base: 60-5-6-11-23-17

Sender: 61-10-6-11-23-17

Juchacz: 61-5-8-13-23-17

Both will get you up to 30% so I'm not sure which goes further. 

Yeah, that's the only way to do it on hard when you have such limited resources. 

Bollwerk Braun they call him.

couple extra comments:

- Don't like the Nazi alarm thing for deporting Hitler. If I find he's doing crimes and he isn't a German national then I should be able to deport him.

- Easy mode shouldn't have the shuffle leadership card pop up even if I can get rid if it by clicking the permanent one. 

- Carl Serving having only Prussian Bulwark seem lacking.

- [edit more if I think of any]

As for 1932, if Zentrum wont coalition with you then having Otto Braun as an advisor can help. He has "Negotiating with the Coalition" which improves relations with them. It also helps not to try to associate with the KPD, though you can do both. Obviously there is the Inter-Party Relationships card, but that's more useful for the KPD than anything else. I usually don't have much of a problem with them even when I'm passing hella welfare and raising taxes out the wazoo. 

Its basically just luck of the cards for the 1928 election. I found some combination of funding radio, organizing women with Juchacz, choosing all extremist parties as your enemies, champagning with urban workers, and rally on various issues can get you up to the 34% that you need to get the Weimar coalition. 

Ahh, that clears it up. I was trying to do a regime-maxxing run where I get a majority with President-Chancellor-President-Minister Braun and I ban all paramilitaries, deport Hitler, and legalize abortion. 

(2 edits)

Can't tell you how much I love the game and how fun it's been. I hope you do more with it and good luck with any new projects you might work on! I do have some comments about the current state of the game.

I have found a bit of an oversight if the coalition blows up too close to the next election the election will be pushed back. Surely the election should just happen as scheduled with no more government cards to play. On a similar note I probably shouldn't get the Shuffle Cabinet card if SPD is in the majority. Minor nitpick, but the dozen or so zeros that show up after implementing the WBT plan is unsightly.

From a gameplay perspective it seems backwards that legalizing abortion is only available after wining a majority in the Reichstag. I suppose it is a fun bonus after you "beat" the game, but it seems like it could more interesting to add some mechanic to get it passed that would help you with women as a distinct demographic, although unlocking it would obviously have to be punishing. Additionally, I consistently don't get the Women's Rights card after the election. Its possibly just luck, but with the small window of opportunity it should be prioritized if it's to be the "prize" for winning.

I totally get why you don't want to push past 1933, but it would be nice to play to 1933 in the event of a Total Victory Civil War, maybe similar to the Braun emergency government. Also, It would be nice to have a log of all our actions in the Library so I can check which ones I've taken. I'd also rock to have achievements, but I might be asking to much at this point.

I'd totally pay like $5-$20 on steam for this game if it meant it could get regular updates like the stuff I suggested, but that's just me. 


Edit: Took out the part about deporting Hitler.

I'd just save , look at the card, then load the save. I know its considered scummy, but if you're just using it to remember what the card does then I don't see the problem. 

- Go through all the advisors and look at their abilities.

- It helps to pick a specific path and stick to it (Civil War, KPD coalition, WBT plan, ETC).

- Keep track of the time and make sure to use your advisors every six months.

- Be willing to switch your ministers around as they have limited usefulness. (Once you avoid the battlecruiser question by having the Reichswehr ministry you can just switch him out for more leverage. Save Finance & Economic until after Black Thursday.)

- Let the Center party have their chancellor. The ministries are way more important & having that flexibility can help.

- Just explore. Its really the only way to figure out how to get certain outcomes and its alot of fun too!

Weimar coalition is literally playing on easy mode compared to the grand coalition. I'm so glad I realized it was possible.

I've been having a possible bug where the options to ban the SA & deport Hitler wont show up until after the 32' election. Was this run before the last update?