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AshleyTheGhost

12
Posts
1
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A member registered Jun 10, 2020

Recent community posts

Preserving my save:
WyIwLjEiLDE2OTYxMDQxMTEyMDksMTY5NjEwNTE0MjE3OCwxNjk2MTE5MDI0NjQzLDE1LDQ5OTcwLjgyNDkzOTczNDEwNiwwLDE0LDYwNDAwNDMyLjYxMDI2NTk0LDY0LFsyMDM1LDQwMyw1OTMsMjYyLDEyOF0sWzMsMywxMywxNyw1OV0sWzY5MiwxMzgsMzkxLDQwLDMzXSxbNCwxMSwyLDIsMzAsMTUsMTgsMzAsMTIwXSxbNTA3LjM1NTUwNDUwMDA5OCwzNTAuNTUxNzkxNjY2NzQ3NSwxNzI0LjM3OTAwMDAwMDk4NSwzNzEzLjE1OTc5OTk5OTQ5OTIsNzI4Ny4xMzI0OTk5OTk4MzhdLFsiMSIsIjQiXSxbMTgwLDIwXSxudWxsLDgsW1sicGxheWVyIiw0LDddLFsiZW5lbXkiLDQsN10sWyJwbGF5ZXIiLDMsNl0sWyJlbmVteSIsMyw2XSxbInBsYXllciIsMiw1XSxbImVuZW15IiwyLDVdLFsicGxheWVyIiwwLDRdLFsiZW5lbXkiLDAsNF0sWyJwbGF5ZXIiLDEsM10sWyJlbmVteSIsMSwzXV0sMTAwLDEuMTUsMS4xNSxbMCwxLDIsMyw2LDcsOCw5LDEwLDExLDEyLDEzLDE0LDE1LDE2LDE4LDE5LDIwLDI0LDI1LDM2LDM3LDM4LDM5LDQyLDQzLDQ0LDQ1LDQ4LDQ5LDUwLDUxLDUyLDUzLDU0LDU1LDU2LDU3LDU4LDU5LDYwLDYxLDYyLDYzLDY2LDY3LDY4LDY5LDcwLDcyLDczLDc0XSxbOTQ1NywyMzQ2Miw0MTI4LDE2Nyw1NSwxXSwxNzkxNjM3NDQ4LjQzMTM4NTUsMjEsNTAsNDUsMTY0NiwzNTA2ODEsODAsMCxmYWxzZSxmYWxzZSwxLjc4LDUwLDMxLCI5OTk5OTk5OSIsW3RydWUsdHJ1ZSxmYWxzZSxmYWxzZSxmYWxzZSxmYWxzZV0sW10sW10sZmFsc2UsZmFsc2UsZmFsc2UsWzAsMCwwXSxbMCwwLDAsMCwwLDBdLFtbMjU1LDI1NSwyNTVdLFsyNTUsMjU1LDI1NV0sWzI1NSwyNTUsMjU1XSxbMjU1LDI1NSwyNTVdLFsyNTUsMjU1LDI1NV0sWzI1NSwyNTUsMjU1XV0sW1swLDAsMF0sWzAsMCwwXSxbMCwwLDBdLFswLDAsMF0sWzAsMCwwXSxbMCwwLDBdXSwwLDAsdHJ1ZSxmYWxzZSx7InJlZCB3dGYiOmZhbHNlLCJncmVlbiB3dGYiOmZhbHNlLCJibHVlIHd0ZiI6ZmFsc2UsIndpbGQgd2lsbG93IjpmYWxzZSwiZnVjaHNpYSBwaW5rIjpmYWxzZSwiZm91bnRhaW4gYmx1ZSI6ZmFsc2UsImNoZWxzZWEgZ2VtIjpmYWxzZSwiZGVlcCBibHVzaCI6ZmFsc2UsImNvbmlmZXIiOmZhbHNlLCJncmVlbiBoYXplIjpmYWxzZSwicHVycGxlIjpmYWxzZSwiZW5kZWF2b3VyIjpmYWxzZSwidGh1bmRlcmJpcmQiOmZhbHNlLCJzY3JlYW1pbicgZ3JlZW4iOmZhbHNlLCJjb3JuZmxvd2VyIGJsdWUiOmZhbHNlLCJzaWx2ZXIgY2hhbGljZSI6ZmFsc2UsInRoZSBwb3J0YWwiOmZhbHNlLCJ0aGUgZW5lbXkiOmZhbHNlLCJ0aGUgaG91bmQiOmZhbHNlLCJ0aGUgcmFpbmJvdyI6ZmFsc2V9LGZhbHNlLHRydWVd

The grunt sound effect when leveling up sounds more like taking damage or dying than powering up. But overall, pretty neat!

A delightfully unsettling experience! Well done.

I've got my eye on this. Super cool concept!

Thank you so much! Every answer you have given was completely understood.

I only have one more point to make. In the Room Traps section of the Magistrate Information area, for Stocking The Dungeon. 

Ceiling Block Falls: Save versus Paralysation or take 1d0 points of damage.

I assume this is Paralysis/Petrification, for 1d10 damage, but I figured it would be good to ask!

It's specifically The Sorcerer playtest document that I am unable to download, not the game as a whole. Thank you for the swift reply!

I would totally play a full version of this with several levels and multiple bosses. This is a really cool tower defense!

1. pick rollerpig

2. hold down the attack button at all times

3. win

For whatever reason, despite owning Dungeons Deep, I don't see a download button. I only see a Buy Now button for this game that I own. Could it be because I own it through the TTRPGs for Reproductive Rights bundle?

I bought this game in a bundle a while back, and I really like it! I can't wait to explore dungeons with procedural characters with my friends. However, I'm confused on a few of the rules.


I noticed that the fighter's "Open Doors" skill has a ≤3 symbol instead of a percentage. What does this mean? None of the other skills are listed that way. Is it that you roll a d20, and try to get less than or equal to three?


Wizards can only prepare an instance of a spell once per day. However, they are the only class that lists this requirement. Can other classes prepare multiple casts of a spell per day, or are Wizards just nerfed in that regard (and others?)


The Thief's Backstab skill says it is performed with "Combat Advantage." Is this just the same as regular advantage, that being +1d4 to the roll? Or is this something special? It's the only time I can find "Combat Advantage" listed in the book.

The Thief's Assassinate skill. Both it and Backstab say the same thing, that they require an enemy to be unaware of your presence. Assassinate specifically calls out a Move Silently or Hide In Shadow check. What determines when a Backstab happens, and when an Assassinate happens? Or are they one and the same, and Backstabbing only happens when the opponent rolls a successful Save VS Death against Assassinate?


Is it necessary to puchase a saddle or saddlebags for a donkey/mule/other animal with a carry capacity? I don't see any listed, so it seems saddles and such would be included, but I want to be sure.


Regarding the Usage Die: Do you roll for use on the first time an item with such a die is used? It says you get a free use, so I assume not, but I am checking to make sure.


Regarding Charisma and Monster Reactions. It says that people with exceptionally high or low charisma should be given bonuses "in line" with their Charisma to the roll. There's even a magic item that makes these bonuses the same as if you had 18 Charisma (Armor of Command.) But I cannot find the part of the book that details exactly WHAT bonus should be given. Is it the same as their maximum hirelings allowed? Is it the same as a To-Hit with weapons, but using Charisma instead? I'm not certain what bonus should be given


That's all my rules clarifications. Thank you so much for updating the 1e experience to the modern tabletop design space! I look forward to sending my players where man should not tread!

Absolutely incredible work. Thank you for giving a bit of closure to the loss of a loyal pet.

Okay, so I'm 7 months late, and I hope this hasn't been eating you up the whole time. That said, since you only got one response, I figured I should give my thoughts too.

Framing the questions is wise, but part of being a creator is recognizing that some things are out of your hands. Beyond a certain point, you just have to sit back and let the community react. Caring too much about what everyone else wants leads to a toxic cycle of self-hate, where a project is never good enough.

You can't please everyone.

That doesn't absolve you of the responsibility to not be an asshole, but it does alleviate some of the stress of creation.

I think you've already done enough by including a phase of the game where players go over the game and have the Yes, No, and Veil section. That's already a genius move and having that phase absolves a lot of the targeting towards you. After that point, add cards that match your own sensibilities, and expect people to take them out or add more ones as they match their own groups' sensibilities.