I think adding a map would be helpful, however, I do think that part of the gameplay is figuring out where you're going and where you came from, which a map would get rid of. I wonder how adding a map would impact game play.
AshleyBembry
Creator of
Recent community posts
I enjoy the simplicity of the game, I think the minimalist style works well for the type of game this is. In the future, you could add a sound effect, or even an effect on the scree, for every time you got an answer wrong or right. If you don't want to give away how many answers they got right before the end, you could add some sound to the end screen as well. I enjoyed this game!
Weirdly enough, this game and the idea of a computer becoming sentient reminds me of the movie "Avengers: Age of Ultron" (niche pull I know) . Something about the similar ideas about working with a technology/computer that you trust and use so often, then the computer turning against you is interesting to me. I also think that this idea will become more and more relevant as we progress in technology and the use of artificial intelligence.
What a great and comprehensive game! I think you spent so much time and effort into this project, and it really shows. The design choices really sell the narrative that you are producing. Everything, even down to font you chose and the color scheme, all works well together to create an immersive environment of a arcane engineer, I like the textures that you used; those really sold the story the most.
I think this is a very good start to the game! It has the classic feel of a classic text based story-telling game. This reminds me of the game series "Riddle School", especially the later games. I think the design of the text, and the way text is used to indicate uncertainty in the characters is a great design choice.
I think this game is very interesting and thoughtful. I think that it can get a little confusing at some parts, but I also think that that may be purposeful. Good job using the narrative style to make the player feel as disoriented as the character within the story. Definitely a game you have to play through multiple times.
This kinda felt like a horror game, it intrigued me from the start. The subtle ticking in the background is a nice touch. You did a great job of using sounds to create the feeling; the silence being penetrated by the player's footsteps and snoring really adds to the unknown and eerie feeling. Additionally, good use of scale to make the player feel like a scared child where everything is so much bigger due to fear.
The minimal setup really does a lot to emphasize the feeling of loneliness and being left behind. The contrast between both sides of the room is a good detail. In the future I would add even more personal assets to the non-vacated side of the room for an extra touch. I would even think about adding music, like that one classic minecraft track, to emphasize the feeling of solitude.
You definitely accomplished what you set out to do! The mix of sounds was very aggravating :p. But when the sounds stop, I got freaked out just because of the sudden change and quietness. Good mysterious ending, I would like some narrative in the first room to build up/hint to it before. Interesting idea!
You went above and beyond for this project! I really like the interactiveness of this game, especially the inclusion of physics. Great use of assets to make the world feel open-world and large. In the future I would add a more definite end and add sound to the ball, but other than that it's fantastic!

