This is the most unusual variation of the roguelike that I have seen. I really liked that both characters feel different, and objects familiar from other games find new uses in this version of the gameplay. The only thing I lacked was bosses, I really want a serious test with such game conditions. This is a great demo!
Asertez
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Wow! This is really something unusual for me. I like playing this game, but I can't help but notice that the mechanics of the bat are very strange. At first it looks interesting, but later it starts to infuriate a little, since it often does not hit the enemy (although it seems to have touched him). It is worth noting that the variety of enemies is very good, but towards the end of the game, when you already have a lot of explosion effects or minions, you get confused in all this hell.
Anyway, this game was a wonderful experience for me for a few evenings, thanks to the developer.
I love card games, and this game is a good example of the genre. It is simple, but at the same time there is a place for strategy in it.
From what I noticed in the balance, this slightly unbalanced ability "increases the value of the opponent's cards by 1", since some cards start to cost 6 mana units, which gives a strong advantage to the protwinik, because he can take several cards out of the game at once, and one of the simplest strategies in the game is to deprive the opponent all the cards. I would probably like to see a cost limit of 5 mana.
I would also like to mention the design of the game. I like the illustrations on the maps, but I would like to see the design on the backs of the maps.
I want to see the development of this project in the future, I like this game.
(I used Google translator, so it may be illiterate)