Gotta love 2D platformers with a little combat mixed in there. The tweens for mobs falling down was a nice touch too. The camera effects added a lot to the feel as well.
Ascend Again
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What a cool idea! I quite enjoyed the idea of the story, but I couldn't get very far because I didn't understand the basic controls right away. It's a bit embarrassing how frequently I died haha ;; The jumps themselves were fine once I got into a rhythm but I stalled out a bit when I couldn't figure out scaling walls. I didn't make it to the third power up (if there was one) but I really enjoyed the challenge! I like the sounds and the music for the additional power ups as well as the use of light within the pixelated environments! Awesome work!
-D
Ahhhhhhhh I love the absurdist movie Rubber :D This is fantastic. I love that the controls are loosey goosey as we roll along and try not to hit the cactus'. The movements are honestly the most fun part! I do wish there was some sound to it, but overall I loved the angle you chose and how you executed it! I would love to see how the tire would work with sand dunes or little power ups as well! Great work!
-D
This was such a cute game! I really enjoyed the artistic styling of the environments and the character! I was a little disheartened to keep selecting bad events so I ended up just ignoring everything else because I wanted to make it to the end -- but maybe what they say about curiosity is true and it would have just killed me in the end ;; Or I am just supremely unlucky! I really loved the vibes with the music as well! I think a cute illustration of Yuna taking the nap at the end would have been a cherry on top, but I understand how crunch time forces you to make cuts! Fantastic work and well done!
-D
Thanks for the feedback! A tutorial or some UI to teach the abilities and how interactions work is definitely something we will be putting in our next jam game.
To open the second door, you have to press "E" to throw a feather. If you throw a feather at the crank on the edge of the hatch, the door will open. You can also throw feathers at the cranks above chandeliers or cages to get them to fall down. You can also dash into cages! A short description of abilities and interactions is on the itch page since we didn't have time to get it into the game.
