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Ascend Again

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A member registered 6 days ago · View creator page →

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Gotta love 2D platformers with a little combat mixed in there. The tweens for mobs falling down was a nice touch too. The camera effects added a lot to the feel as well. 

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What a cool idea! I quite enjoyed the idea of the story, but I couldn't get very far because I didn't understand the basic controls right away. It's a bit embarrassing how frequently I died  haha ;; The jumps themselves were fine once I got into a rhythm but I stalled out a bit when I couldn't figure out scaling walls. I didn't make it to the third power up (if there was one) but I really enjoyed the challenge! I like the sounds and the music for the additional power ups as well as the use of light within the pixelated environments! Awesome work!

-D

Very impressive work! The story was fun and the card mechanics took a while to figure out, but overall a very enjoyable experience. 

Ahhhhhhhh I love the absurdist movie Rubber :D This is fantastic. I love that the controls are loosey goosey as we roll along and try not to hit the cactus'. The movements are honestly the most fun part! I do wish there was some sound to it, but overall I loved the angle you chose and how you executed it! I would love to see how the tire would work with sand dunes or little power ups as well! Great work!

-D

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I grew up playing memory games with my family so I really enjoyed this one! My only little critique would probably just be the controls being a little wonky, but after awhile I got used to them. The sounds and visuals work together nicely and I like the added boons per round. Awesome work!

-D

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This was such a cute game! I really enjoyed the artistic styling of the environments and the character! I was a little disheartened to keep selecting bad events so I ended up just ignoring everything else because I wanted to make it to the end -- but maybe what they say about curiosity is true and it would have just killed me in the end ;; Or I am just supremely unlucky! I really loved the vibes with the music as well! I think a cute illustration of Yuna taking the nap at the end would have been a cherry on top, but I understand how crunch time forces you to make cuts! Fantastic work and well done! 

-D

Hey! This was a fun time to play and I especially loved the little illustration at the end! The procedural animation and the inclusion of the mini map was really nice! Slime animation goes craaaazy! Who doesn't love a good soul soup among friends? 

The concept is a good one, but I don't have much of a drive to test my memory by creating a dungeon than navigating it blind. I think it would be a bit more interesting to try and quickly learn and escape a randomly generated dungeon by seeing it for a few seconds before doing it blind. 

This one was a ton of fun. I agree with littleAdler that this could be an enjoyable mobile game, especially if you add some more juice to placing tiles and the encounters. 

Very original idea! I had a good time with it. It would be very entertaining to have NPC's do a run through of the dungeon after the player marks it up to see how many survive. 

You also hit all three wild cards and made them all fit well into an enjoyable game loop, which is quite impressive!

Very original idea! I had a good time with it. It would be very entertaining to have NPC's do a run through of the dungeon after the player marks it up to see how many survive. 

Very original idea! I had a good time with it. It would be very entertaining to have NPC's do a run through of the dungeon after the player marks it up to see how many survive. 

Love the parallax effects on the art 

Thanks for the feedback! A tutorial or some UI to teach the abilities and how interactions work is definitely something we will be putting in our next jam game. 

To open the second door, you have to press "E" to throw a feather. If you throw a feather at the crank on the edge of the hatch, the door will open. You can also throw feathers at the cranks above chandeliers or cages to get them to fall down. You can also dash into cages! A short description of abilities and interactions is on the itch page since we didn't have time to get it into the game. 

Came for the games and stayed for the music

Had a blast with this one! It just the right length given the number of mini games. 

Very interesting concept. Sprint on Q is a bit of a crazy decision though. 

Congrats on finishing a second game jam!

Congrats on finishing a second game jam!

I’d love to hear what you have to say! Don’t forget to press T to interact with the NPC’s you meet along the way  

https://ascend-again.itch.io/ascend-again

Love the implementation of the hidden in plain sight. Full marks for the theme.

Very well polished and packaged.

If only engines could be built out of arms.

I loved the paper craft aesthetic. The music loop is great, but it needs to be longer. The music could increase in tempo with the speed of the ant spawn.

Climbing and wall bouncing is a fun mechanic. The camera can go a bit crazy around fires, but other than that it was a good time!