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asapkota

6
Posts
A member registered 21 days ago · View creator page →

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I guess a walkthrough is the major need for now. For psople who don't know much about macroeconomics (like me), its just moving a bunch of sliders till the population starts to grow blazingly fast. So a walkthrough would truly help for users  starting out.

As the population starts increasing, the houses occupy all the places and in order to fix that I had to keep spamming clicking on lvl1 houses and delete all lvl1 type house from a button. That kind of starts to get annoying at some point maybe fix that, if it was not intended.

And yes, the feature that you mentioned, managing hamsters at a micro level sounds great! It allows users to dive deep into the city they built and learn the role played by companies in the economy of a city. This may even turn out to make the game a bit more complex but it surely adds a new dimension to the game.

Seems like a WIP. My suggestions to make the gameplay fun would be to change the assets and add some more UI elements. Maybe make this sort of a challenge with timers, high scores and leaderboard. 

loved the vibe of this game! 

Unique game! It was a bit confusing at the start but started to make sense after tweaking those tax sliders for a while. It would be even better if you add give more controls to the user when they reach another milestone after a population of 100, e.g.: maybe when they reach 5k population.

🙌 fr, loved sub racers btw.

65 deaths? Mission accomplished! haha

Thanks for the feedback on improving the aesthetic, we will surely think of that for the next update.