It works, thank you!
Aryoksini
Recent community posts
https://drive.google.com/file/d/0B6peUoeJH_CaaXo1Z0lxU0xCMVU/view?usp=sharing
Here's the file save just in case you need it. I'm on windows 10 btw.
The game crashes after entering a door, it never loads the next room and crashes! here's the error log:
warning CollisionDispatcher.needsCollision: static-static collision!
warning CollisionDispatcher.needsCollision: static-static collision!
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.bulletphysics.collision.dispatch.CollisionDispatcher.freeCollisionAlgorithm(CollisionDispatcher.java:126)
at com.bulletphysics.collision.broadphase.HashedOverlappingPairCache.cleanOverlappingPair(HashedOverlappingPairCache.java:225)
at com.bulletphysics.collision.broadphase.HashedOverlappingPairCache$CleanPairCallback.processOverlap(HashedOverlappingPairCache.java:453)
at com.bulletphysics.collision.broadphase.HashedOverlappingPairCache.processAllOverlappingPairs(HashedOverlappingPairCache.java:196)
at com.bulletphysics.collision.broadphase.HashedOverlappingPairCache.cleanProxyFromPairs(HashedOverlappingPairCache.java:213)
at com.bulletphysics.collision.dispatch.CollisionWorld.removeCollisionObject(CollisionWorld.java:175)
at com.bulletphysics.dynamics.DiscreteDynamicsWorld.removeRigidBody(DiscreteDynamicsWorld.java:442)
at com.nilunder.bdx.Scene.removeObjects(Scene.java:885)
at com.nilunder.bdx.Scene.dispose(Scene.java:415)
at com.nilunder.bdx.Scene.update(Scene.java:949)
at com.nilunder.bdx.Bdx.main(Bdx.java:338)
at com.solarlune.gearend.BdxApp.render(BdxApp.java:44)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)