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Aryoksini

6
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A member registered Aug 10, 2017

Recent community posts

It works, thank you!

(1 edit)

Oh, if you load the file save I provided you, when you exit the save room it's the door on the left.


And here is the map view.


It's the one to the left of the save door, thanks.

https://drive.google.com/file/d/0B6peUoeJH_CaaXo1Z0lxU0xCMVU/view?usp=sharing

Here's the file save just in case you need it. I'm on windows 10 btw.

(1 edit)

The game crashes after entering a door, it never loads the next room and crashes! here's the error log:

warning CollisionDispatcher.needsCollision: static-static collision!
warning CollisionDispatcher.needsCollision: static-static collision!
Exception in thread "LWJGL Application" java.lang.NullPointerException
at com.bulletphysics.collision.dispatch.CollisionDispatcher.freeCollisionAlgorithm(CollisionDispatcher.java:126)
at com.bulletphysics.collision.broadphase.HashedOverlappingPairCache.cleanOverlappingPair(HashedOverlappingPairCache.java:225)
at com.bulletphysics.collision.broadphase.HashedOverlappingPairCache$CleanPairCallback.processOverlap(HashedOverlappingPairCache.java:453)
at com.bulletphysics.collision.broadphase.HashedOverlappingPairCache.processAllOverlappingPairs(HashedOverlappingPairCache.java:196)
at com.bulletphysics.collision.broadphase.HashedOverlappingPairCache.cleanProxyFromPairs(HashedOverlappingPairCache.java:213)
at com.bulletphysics.collision.dispatch.CollisionWorld.removeCollisionObject(CollisionWorld.java:175)
at com.bulletphysics.dynamics.DiscreteDynamicsWorld.removeRigidBody(DiscreteDynamicsWorld.java:442)
at com.nilunder.bdx.Scene.removeObjects(Scene.java:885)
at com.nilunder.bdx.Scene.dispose(Scene.java:415)
at com.nilunder.bdx.Scene.update(Scene.java:949)
at com.nilunder.bdx.Bdx.main(Bdx.java:338)
at com.solarlune.gearend.BdxApp.render(BdxApp.java:44)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:223)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:124)

Same thing happened to me.