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arukagiri

14
Posts
3
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A member registered 31 days ago · View creator page →

Creator of

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Thanks for playing! That's fair, there is an extra mechanic to encourage the player to spend time on air with the axe, cutting down trees to charge the bar below the player health, thus compensating, but it might have been a bit too obscure for a jam without a proper detailed explanation and probably we should have added damage numbers to make this more obvious!

Thanks for playing! Curious to known in which way you felt the controls were too much, it requires a bit of practice but we felt the player could get used to it quickly, but it might be our based opinion spending so much time with it so I'm interested in your answer!

Thanks for playing and the feedback! I agree, we were struggling a bit for time and sfx suffered the a bit lol

I really liked the art style and the mechanics! But I feel it might have been a stretch rotating the room as the theme implementation as then the boss  struggles to move and is left an easy target, besides the fact that it happens sparingly.

Really interesting concept! I do think the theme was a bit misrepresented but good game regardless, seems polished and the typing mechanic well thought through.

Super creative entry, I loved the cinematics and how different each boss was! I do agree with others on the colored bullets mechanic, they feel a bit underwhelming, but really good entry otherwise,

Excellent take on the theme! I feel like the fact that the rotation speed depends on the radius where you are moving (encouraging you to get closer in order to rotate faster, while at the same time putting  you in greater danger being closer to the boss) is a great mechanic. I do think the visuals a bit jarring though, but really good regardless!

Nice style, well put together! But maybe a bit hard, given that the bosses have quite a bit of health and attacks are not that varied, but might be my noob pov given that I wasn't able to get too far as to see a possible phase change. 

Thanks for playing! Main idea was to remain with the axe on air to max out the damage modifier, but given this is the second comment regarding cooldown it clearly was too unintuitive, we will have it in mind, thanks for the feedback!

Played on web, which might be a stretch, the game not playing that smoothly. The defense up and attack up mechanic was interesting but the boss in itself a bit underwhelming.

Love the art and the whole vibe, super high quality! The controls are quite interesting, a bit clunky perhaps but a great take on the theme regardless!

Thanks for playing and for the feedback! Yeah it might be a bit too punishing, to counterbalance it there are 2 core concepts we implemented, one is the cooldown down buff you can pick up by cutting down trees and the other is the damage multiplier you get by cutting down trees and staying on air, thus most of the play time should be done with the axe moving, or at least that was the idea!

Thanks for playing!