Thanks for playing! That's fair, there is an extra mechanic to encourage the player to spend time on air with the axe, cutting down trees to charge the bar below the player health, thus compensating, but it might have been a bit too obscure for a jam without a proper detailed explanation and probably we should have added damage numbers to make this more obvious!
arukagiri
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Excellent take on the theme! I feel like the fact that the rotation speed depends on the radius where you are moving (encouraging you to get closer in order to rotate faster, while at the same time putting you in greater danger being closer to the boss) is a great mechanic. I do think the visuals a bit jarring though, but really good regardless!
Axe of the fallen Star jam comments · Replied to Adam Duehring in Axe of the fallen Star jam comments
Thanks for playing and for the feedback! Yeah it might be a bit too punishing, to counterbalance it there are 2 core concepts we implemented, one is the cooldown down buff you can pick up by cutting down trees and the other is the damage multiplier you get by cutting down trees and staying on air, thus most of the play time should be done with the axe moving, or at least that was the idea!