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Artough

3
Posts
A member registered Mar 22, 2026

Recent community posts

As a non-VN guy, I have to say: This intro pops off! I'm interested in reading more Dawn Chorus. Though, as a non-reader, I find the linear, scrolling sections intimidating. Both the writing and graphic direction really pay off in setting a compelling story firmly into a place I feel like I've already been.

Hello melbodev!

I saw your cart on the PICO-8 BBS, and had to give the demo a shot. I hope you won't mind if I leave a review.

'Marble platformer' is a neat genre. Although I've played other jumping marble games before, I felt that your execution was unique. Having one small marble on a large, condensed level, where you have to explore to find all the collectibles that actually progress towards the goal.

I really enjoyed the fact that I needed to explore the world by rolling and jumping. However, there were a few things that hindered this.

The timer was daunting, and the fact that I needed to collect what felt like more than enough shards frustrated my attempts to progress.

The experience I want to reap from a marble game is that feeling of tricky momentum which anxiously builds up as I leap across gaps and balance thin beams.

How this might come into play is by adding in a few more levels where you can sprint across the tricky, twisting terrain... or slippery skinny sections, or set-in marble-run tracks where the player is desperately out of control. If things go off the rails, that's good... and if I can chaotically learn Tony Hawk tricks while twisting along distant tracks, that's even better.

I would like to come leave a really long review, so if you fix these things, let me know!

Best regards,

Artough