Well, I just tried again, and beat level 2. You can literally just hold down right to win level 2, of course stopping a few blocks from the wall to grow out of the level and win it. You said you are playing on mac? Maybe the mac build is messed up, otherwise I'm not sure. Maybe just try playing it in browser instead of downloading it? Sorry it's not working for you. :
Artindi
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The tutorial is built into the game, mechanics are shown by playing the game in a basic way. For example: The mechanic of the plant always growing is shown in the first level, and the mechanic of the plant cutting itself shorter on platforms is shown in the second level by a player doing the most likely thing, (moving to the right.) And then later the mechanic of not growing if standing on stone is shown by forcing the player to stand on stone.
Admittedly this might not be the clearest, (it was a game made by a whole discord server all at once) but to be honest, it's the best way to implement tutorials because the player feels like they are discovering the mechanics instead of being told what they are.
Nice! Sorry for the lack of Gulag options.
Sadly the complexity behind the AI and other components is extremely simple. But I guess hidden behind the illusion that there is more algorithm then there actually is. While there is plenty of opportunity to have events happen based on so many possible parameters, I used very few of them and oversimplified, and mainly focused making players feel like they didn't quite spend as much time as they would have liked in a given position.
Whoops. I guess I didn't test for that bug. lol.
Thanks for the great comment! :D
It would seem the game was at least thought provoking! :D The only message I was trying to convey, if any, was that solutions to societies problems can and should be solved peacefully and those who are honestly seeking truth will be willing to discuss the matter, any other messages, assumptions, or characterizations believed to be delivered by me or the game, are your interpretation, which is your right, but could very likely be incorrect, as all game design choices where made with the soul purpose of paying tribute to the music video. I was in no way trying to represent the world as it actually is. The game is hardly even a shallow reflection of reality and should be thought of as nothing more then a (kind of trolling) moral puzzle game made in about a week. I'm sorry you didn't enjoy the game, but good thing it was free.
Hey! Thanks for the feedback! You are not wrong at all, great game design eye! However, the chaotic and unpredictable nature of the game is intentional, maybe this was a development choice I'll regret, but I wanted the player to feel frustrated as they tried to achieve an unnecessary goal. As is the message in the music video. :) Maybe one day I'll make a spin-off without that in mind and it will probably be a bit more fun to play. ;)






