Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Artindi

52
Posts
240
Followers
13
Following
A member registered Apr 26, 2019 · View creator page →

Creator of

Recent community posts

Well, I just tried again, and beat level 2. You can literally just hold down right to win level 2, of course stopping a few blocks from the wall to grow out of the level and win it. You said you are playing on mac? Maybe the mac build is messed up, otherwise I'm not sure. Maybe just try playing it in browser instead of downloading it? Sorry it's not working for you. :

Glad you enjoyed! Considering it was a collaborative jam game, there are several things that could be improved for sure. A way to count collectables would have been good! :)

(1 edit)

The tutorial is built into the game, mechanics are shown by playing the game in a basic way. For example: The mechanic of the plant always growing is shown in the first level, and the mechanic of the plant cutting itself shorter on platforms is shown in the second level by a player doing the most likely thing, (moving to the right.) And then later the mechanic of not growing if standing on stone is shown by forcing the player to stand on stone.

Admittedly this might not be the clearest, (it was a game made by a whole discord server all at once) but to be honest, it's the best way to implement tutorials because the player feels like they are discovering the mechanics instead of being told what they are.

Yes you can, I just tested it again, and beat level 2. Did you never try moving to the right?

Valid feedback. :)

Space, there's lot's of it. Cool Game! :D

Cool stuff! A lot to discover.

Needs some polish, otherwise could be really cool! :D

Do you like Jazz?

It's unique conceptually, just needs some polish on the execution.

That's cool, fast, you can build things. :)

(1 edit)

Final Score: 0

(I'm the best ever)

Really cool combination of mechanics!

bit of a camera issue, but otherwise, could be good. Great jump mechanics

Don't Use The Toilet!

It was a game, with lot's of lava, and stuff. The scale was just right.

Fun little game, was too ez

Really cool!

Nice Game, I dig it.

Glad to hear you enjoyed it! :

Did you press the "Level 1" band there at the top?

Thanks for playing! Glad you enjoyed, and you are correct, everyone did a masterful job making this game. :

Well done. Very fitting for the theme. :)

Yo! Glad I could inspire! Found all the endings, very cool. I enjoyed the multitasking mechanics, took a lot of focus to do much of anything. :)

Great job! :D

Glad you enjoyed! :D

Thanks! Glad you enjoyed it! :D

Awesome! It would be really cool to implement that, that way the player would want to try and be in smaller areas to score more, good risk reward. though, the math behind it would for sure be tricky. :)

Nice! Sorry for the lack of Gulag options. 

Sadly the complexity behind the AI and other components is extremely simple. But I guess hidden behind the illusion that there is more algorithm then there actually is. While there is plenty of opportunity to have events happen based on so many possible parameters, I used very few of them and oversimplified, and mainly focused making players feel like they didn't quite spend as much time as they would have liked in a given position. 

Whoops. I guess I didn't test for that bug. lol. 

Thanks for the great comment! :D

Thanks! Happy you enjoyed it! :D

It would seem the game was at least thought provoking! :D The only message I was trying to convey, if any, was that solutions to societies problems can and should be solved peacefully and those who are honestly seeking truth will be willing to discuss the matter, any other messages, assumptions, or characterizations believed to be delivered by me or the game, are your interpretation, which is your right, but could very likely be incorrect, as all game design choices where made with the soul purpose of paying tribute to the music video. I was in no way trying to represent the world as it actually is. The game is hardly even a shallow reflection of reality and should be thought of as nothing more then a (kind of trolling) moral puzzle game made in about a week.  I'm sorry you didn't enjoy the game, but good thing it was free.

Nice Job! :

My hint: Try and play the game in a way that would make your grandma proud. (In a moral way.) ;)

Thanks for the feedback! For sure some great things to think about. Reducing confusion increases enjoyment. Thanks for playing! :D

You are totally right. :) Hopefully my future games won't disappoint! :D

Nice! :D

Hey! Thanks for the feedback! You are not wrong at all, great game design eye! However, the chaotic and unpredictable nature of the game is intentional, maybe this was a development choice I'll regret, but I wanted the player to feel frustrated as they tried to achieve an unnecessary goal. As is the message in the music video. :) Maybe one day I'll make a spin-off without that in mind and it will probably be a bit more fun to play. ;) 

Nice! :D

I do know about that bug, but because other shapes can still get you. I wouldn't recommend it as a main strategy. :) Thanks for the great ideas! I like a diminishing bar much more than an outright timer for sure.

I think eventually it will be published on mobile, if I can find the time to make that happen. 0.o Thanks for the comment! :D

lol. Nice, you are not only playing the game, but you are playing the system! :D

Excellent feedback, and impressive score for your first round! Yeah, I'll have to think of a way to show the score while keeping the feel of the game, maybe between levels it could flash. Thanks! :D