Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Artemis Polara

9
Posts
1
Topics
A member registered 55 days ago

Recent community posts

(1 edit)

Yeah... it really was bloating the size of the common event file. The labels reduced it from 980KB to 174KB... 

Also implementing individual movesets based on who the player currently controlling shouldn't be difficult since I can use an invisible state which is tied to the swap system I made. Reusing it for the combat seems logical. 

(3 edits)

Oh yeah, just so you know, I did pull it off. Needed 2 hotkeys to go back and forth, 15 switches, 11 common events, and 2 variables. 

Each party member needed 1 common event, and 2 switches... Trust me... it made sense... There was plenty of trial and error. The plugin's ability to create events from the template was invaluable.  

It accounts for who is in the party and if they are dead or not.  The party though MUST be in a set order. The idea is it's a rotation.

Took 10 hours to figure out doing a forward rotation. Took 4-5 hours to do a reverse rotation. The reverse was easier to figure out but the common event for it is MUCH MUCH longer.  Though if I used labels, it probably would've been easier.  Edit: I can rewrite it with the labels though. 

Thank you, I think I'm good for now. You've been excellent. 

Thank you :)

Curious, do you happen to have an equivalent for the music on the title screen?

Wait. It's fixed. For some stupid reason earlier the file kept deleting itself somehow. I'm not sure what was happening but when I went to check the title changer file in the plugins, it wasn't there despite me putting it in there multiple times. I'm not sure why that was happening but I got it in there and it works now. 

(3 edits)

Thank you. :)
My goal is to sort of have a surprise change to the title screen after the main campaign concludes. Sort of like how it was done in KH:Chain of Memories. Also it went on sale since my previous comment so I am able to test things now. 
Edit: It's not working. I can't get MZ to recognize it in the plugin settings. 

A curiosity about potential usage of this. I'm planning a game with two campaigns. The idea of the New Game+ is so that is functionally the second campaign unlocked by beating the first one. 

I've not personally tested this yet due to not having MZ yet (waiting on a sale) but am wondering if there's an option to change the title screen background when New Game+ is unlocked? 

Admittedly I'm not familiar with the newer stuff yet. I'm waiting to get MZ at the moment... Sales and all that. Most of my experience is from the older RPG Makers. But that aside my goal is actually making two campaigns for my game. I already found a new game+ plugin which should suffice for that function. Each campaign would have different characters. One would have a solo main character with a NPC follower which would fit with what you're suggesting. The other main campaign would have a team of characters. One main lead but with multiple allies he meets along the way whom I was hoping would be able to swap between for a fun dynamic battle system. 

Is it possible to have a party in which you can swap which one you are controlling at the time? This way each one could have their own functions for more strategic combat? I'm currently thinking about a game in which you can switch characters on the fly to vary up how you fight. Also is it possible to have a block function for battle?