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ArtemisMoon

21
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2
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A member registered May 13, 2019 · View creator page →

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Yep! If probably had to do with how I programmed the mouse in addition to how it follows the cheese.

Ye, it's tilemap. I also had the bug but couldn't find a solution with the time I had left :P

Yep. Definitely felt the chaos when customers are rushing in XD. Love the arts and the different take on the theme. Good job!

Love the idea. The time when I felt the most fun was when the car just barely make it through the traffic. :D

Love the visual and the simplicity. But I think it'd be even more fun if there were some form of difficulty ramping.

Simple and fun! Wished there was a way to control the height of your jump though.

Had a lot of fun! The game really fits with the theme as well as the rising tension between master swordsmen. Also love the environment distractions that was implemented! Definitely affected my focus XD

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Love the concept! The movement was too "drifty" for me in the beginning but was kinda fun once I got used to it XD.

I like the pixel arts and how the tutorials on the walls and floors.

One thing is the bullet and the scene blends in together a bit and was  hard to see where I was shooting.

Thanks! Happy to know you enjoyed it! 

Glad you have fun! :D

Thank you! :D
I've just modified the resolution and UI placement, and it should display properly now. Let me know if it doesn't :)

Hi! Thank you for playing my game :D
Sorry about the screen display issue. I have modified the resolution and hopefully that fixes the problem. Please let me know if it doesn't.

Gotcha! We'll look into it to see what the cause may be. Thanks for the feedback! :D

I love how you play the game! XD Very fun and unique experience! (I wounder if auto clicker would be consider as an cheat in this game XP)

Love the experience! Definitely got scared a few times while playing XD. I love the game play of it too. The arts reminds me of Elder Scrolls in the earlier days :D.

Love the experience! The art and music feels cohesive. I'm a bit unsure about the projectile hit-box as it seems to be floating above ground when it lands XD, but great work!

Thanks! I hope the visual bugs didn't ruin the experience too much. Could you describe the bug in more details please? 

YA, automatically adapting different resolutions was a problem we were encountering and didn't have a reliable solution. Will have to continue learning to figure out different approaches :)

Glad you like art :D Didn't have much experience drawing pixel arts prior to this so I was slightly worried XD.
And ya, I agree the screen could've been wider, me and my teammate was having some trouble coordinating the different sizes ;P

Glad you enjoyed it! :D
I'll take note of the suggestion and apply it in similar scenario in the future :)