Thanks for playing and for the feedback. We’ll work on the balance, and this issue should be fixed as part of that.
artem3605
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A dice roguelike where combos meet probability-tuned upgrades
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Thanks a lot for the detailed feedback. This totally makes sense.
We’ll work on smoothing the balance, making more upgrades actually useful, and adding more content/viable strategies so it feels less luck-driven.
Also, thanks for writing this here. Totally fair point about the email. I've fixed that issue.
