Played it, took around 40 min, but it's truly just because I was always thinking to myself "What happened here?". Should take much, much less time if you don't trip. 20 min? I feel like this isn't a game for me. It has nice graphics (even though I had to put it on medium), but, personally, it just felt weird to play. Also, had some problems:
Nowhere to change mouse sensitivity, crosshair color/placement and third person view distance.
Had a bug in the woodlogs part, where the enemies didn't load. Just went from last checkpoint and this second time it was normal.
At the time I went "Oh, that's cool, a new enemy", but it's another bug: right after getting the first stone, while climbing the stairway to get to the door, the final boss appeared behind me and I had to fight him. He didn't have his health bar appearing. I died oneshot and he didn't appear again. (Only at the end, as the final boss)
Many times the crossbar seemed invis. Because of its color, when i tried to shoot the airborne thingys, couldn't see it.
I actually kinda liked this game, but not because of the mechanics, movement or exploration. The idea this game brings, and the scenery it depicts lets me go to another world:
Where the heck are the people and actual civilization signs? I mean, we could see living trees and flowers, so life still exists. It is clearly a worksite, so we could say almost exclusively robots were ever there. The camp was too full of wood, there were no robot workers, only defenders. Also, not a sign of these workers. Or are they the same as the defenders? If they are, and aren't working, the wood isn't transported and they were kept in a ghost duty, doing nothing. Is humanity extinct? Is humanity all there is? There was a "portal" before (don't remember if it was gone w/ the Tree or not). Did some fae stay here? And evaporate humanity when they destroyed the Tree? I mean, those things wouldn't be protecting unused resources in a abandoned land if they were in a crisis. If there wasn't much food left, power play would be more violent than politic, so these robots would make a difference in protecting from the masses while grabbing what's left to eat. I think this game is meant to be a metaphore, but I'd like to feel it's closer to reality.