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Arsule

14
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14
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A member registered Jun 05, 2021 · View creator page →

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Thank you very much for your feedback! Yes, I didn't manage to get rid of these sticky walls in time (first time I used Unity and I'm not a developper). But now I have a new version ready where this problem is fixed! I'll upload it at the end of the votes.

Thanks! Undertale, an interesting comparison! Perhaps a sense of a cocoon cut off from the world? I'm disappointed with the dialogue too.I would have liked to do better. I am disappointed that the key sentence is illegible : “You’re the one who stole my red cassette tape! ; – You see, red is very rare in my world.”

Are you going to continue the game later? We want more of these Soviet vibes!

I didn't understand how to deliver the letters, but I really enjoyed exploring the map and going through walls. The rendering is interesting and foggy.

Thank you! Yes, it was complicated to use only two main colors. I should have thought more about the "composition", but I think it still fits the dimension of exploration and the dreamy atmosphere.

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I hadn't thought of using it that way. That's why it's useful to work with several people or to have beta testers. It was my first time on Unity and I'm not a programmer, I admit I struggled a lot on this yoyo, but I'll try to fix the bug you found. Thanks

You mean that when you pull to the right it goes to the left for example? (if that's the case it's an unknown bug) The yoyo is not a very precise weapon, there is something organic in its control (it could be reworked later for better precision). The yoyo bounces up to once against walls and platforms.

Hey thanks!

Not a fan of the slowness.  I got stuck quickly, maybe I missed something! The graphic universe is nice!

I loved the dreamlike atmosphere and the idea of a lantern to maintain. With a little movement adaptation, it would be even better!

Ow! Thank you so much! 

Thank you very much for your cheering and interesting feedback!
At this time we havn't decided if we will finish the game or not.

Thank you so much! <3

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Thank you so much for your feeback!
Unfortunately, we didn't have the time to design the level after receiving the second upgrade, so it's the end of the demo, in a way. :(
At the beginning we had a project four times more ambitious, but the end of the game jam was today and we ran out of time!
Congrats on having found two of the three secret maps!
The golden cube is an item to collect, but the mechanics have not been integrated yet.

!spoiler>
The first screen is the way to go to the second zone, but we didn't designed it. We had planed to design 3 zones. We just had the time to design 
half of the first zone , haha!