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Arrangatan

15
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1
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A member registered Feb 14, 2025 · View creator page →

Creator of

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I wouldn't. But there are plenty other resources you can use. Look for stuff like royalty free, cc0 or cc atribution or anything else similar, but using copyrighted music is risky.

ദ്ദി(ᵔᗜᵔ)

Thanks for playing!

I’ll add a victory screen soon. Thanks for telling me!

ye I forgot to add the victory screen lol 😭. I’ll update the game soon.

I had so much fun with this one. This is my favourite game of the jam so far. I love the art style, the music and game design. Also the use of the limitation was perfect, but however I don't understand how it fits the theme of control. I played through all the levels and loved all of them (and the funny comments on the way!). I can't believe more people haven't rated this yet, its amazing!

Also this is my first game jam, so if you have time, I’d really appreciate a rating and any feedback for my game too. Thanks!

Very nicely designed puzzles. I loved the idea of having to control 2 or more ball things at once. Very fun and unique. Only downside was some SFX are quite jarring, so maybe use sin waves or smth like that to make it easier on the ears. But overall, really fun and creative, with good game design and I enjoyed a lot!

Also this is my first game jam, so if you have time, I’d really appreciate a rating and any feedback for my game too. Thanks!

The concept of this is really cool. I like the idea of you fighting against humanity, making it seem like the player is the enemy. I guess it also covers the theme of control as the humans are trying to get back control, I think. I love the art style and the industrial style music, it really fits well with your game. Only thing I would say is maybe add a little bit more gameplay depth (I understand though as to why you probably couldn't, due to having only 72 hrs). This could be making it so the tile attack you just used will be used up (maybe after like 1-3 uses) and go to another random tile, or maybe your own attacks (e.g. the lingering fire) can damage the player too. Overall, Amazing game and I had a lot of fun playing it! Keep it up!

Also, if you have time, I would greatly appreciate a rating and/or feedback on my game too.

Nice concept! It really fits the game jam theme very well. The style is good for a 72 hr jam too. The title screen looks amazing too, so props to whoever made that. The gameplay is initially fun, but is quite repetitive. Maybe you could add some more gameplay depth. Maybe control multiple chests or something (idk honestly). Overall, great job guys. Keep going!

Also, I would greatly appreciate a rating and review for my game. Thanks!

Nice. This is actually really fun and well polished for 72 hrs. I would recommend switching the enemy sprites and the sprites of your towers (the player's monsters), because the player doesn't look like the enemy otherwise. Overall, great job, keep it up!

Also I would greatly appreciate a review and feedback on my game, if you have time.

The graphics are really immersive (I almost thought it was actual recorded footage lol 🫠) and the story is really cool and fits the theme well. Great work, keep it up!

Also this is my first game jam, so if you have time, I’d really appreciate a rating and any feedback for my game too. Thanks!

Thank for playing! I'm glad you had fun! ╰(*°▽°*)╯

FYI I will add a patch soon because the reload speed is too low and one enemy is invincible. It'll be here in abt 1 hr

The possession mechanic is great and the visually the art style looks really clean and consistent. However, I stuggled a bit with the controls and was a little confused at times. Though overall this is an amazing game! 

Thanks for playing and rating the game! About the upgrades, sadly we ran out of time to implement extra features.