Hi, if I already own all your previous content, is this the most efficient means of getting all the new stuff?
arovin
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Hi Just Jeff,
Thank you for taking the time to share your thoughts, I really appreciate the feedback.
I’m the modeler for the pack, and the intention wasn’t to create a purely voxel-style set, but rather a low-poly look with pixel-textured details. Because the models include curves and angles, the goal was more of a stylized, low-resolution aesthetic than a strict voxel one.
As for “mixels,” I totally understand the concern. In 3D, pixel consistency is naturally harder to maintain since distance and perspective cause pixels to change size. Achieving a truly pixel-perfect 3D look would usually require a specialized shader on top of the models to lock pixel scaling at all distances.
Thanks again for your feedback, I hope that helps explain the design approach a bit!



